GameShortcut class
A shortcut in a GameShortcuts widget.
Constructors
- GameShortcut({required String title, required GameShortcutsShortcut shortcut, ContextCallback? onStart, ContextCallback? onStop, bool controlKey = false, bool metaKey = false, bool altKey = false, bool shiftKey = false})
-
Create an instance.
const
- GameShortcut.withControlKey({required String title, required GameShortcutsShortcut shortcut, ContextCallback? onStart, ContextCallback? onStop, bool altKey = false, bool shiftKey = false})
-
Create an instance with controlKey or metaKey equal to
true
, depending on which platform we are running on.
Properties
- altKey → bool
-
Whether the alt key must be used to trigger this shortcut.
final
- controlKey → bool
-
Whether the control key must be used to trigger this shortcut.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- metaKey → bool
-
Whether the meta key must be used to trigger this shortcut.
final
- onStart → ContextCallback?
-
The function to call when this key is activated.
final
- onStop → ContextCallback?
-
The function to call when this key is deactivated.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shiftKey → bool
-
Whether the shift key must be used to trigger this shortcut.
final
- shortcut → GameShortcutsShortcut
-
The physical key which will activate this shortcut.
final
- title → String
-
The title of this shortcut.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited