ziggurat 0.8.0 copy "ziggurat: ^0.8.0" to clipboard
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A library for making audio games. This package started out as a way to create 2d maps for use in games, but has since grown to include tools and methods for making audio games with and without maps.

Changelog #

[0.8.0] #

Added #

  • Added the ability to cancel a fade.

Changed #

  • Added a reference to the sound that should be faded.

[0.7.1] #

Added #

  • Added an AutomationFade sound event.

[0.7.0] #

Removed #

  • Moved executable scripts and accompanying JSON schemas to to the ziggurat_sounds package.

[0.6.10] #

Added #

  • Maintain a list of open game controllers on Game instances.

[0.6.9] #

Changed #

  • Fixed a bug with double-playing menu ambiances.

[0.6.8] #

Changed #

  • Menus now properly announce themselves when they're revealed.

[0.6.7] #

Added #

  • Added an activate sound property to Button.

Changed #

  • When activating a menu, if the current widget is a button, play the button's activate sound.

[0.6.6] #

Added #

  • Added a time offset to Game.registerTask for tasks that are scheduled before calling Game.run..

[0.6.5] #

Changed #

  • Show menu items with the onPush method, rather than onReveal.

[0.6.4] #

Changed #

  • Show the current menu item when revealing a menu.

[0.6.3] #

Changes #

  • SoundChannel.playSound now respects the looping argument.

[0.6.2] #

  • Destroy interface and ambiance channels with Game.destroy.

[0.6.1] #

Changed #

  • Stop menu sounds playing when returning to the top of the menu.

[0.6.0] #

Changed #

  • Bumped version number.

[0.5.0] #

Added #

  • Added a keepAlive property to the Message class.
  • Added a Game.outputText method.
  • Added a Game.outputSound method.

Changed #

  • Split Game.outputMessage up to use the new outputText and outputSound methods.
  • Made Game.outputMessage return a PlaySound instance.
  • Remove oldSound, when passed as an argument to outputMessage.
  • Changed the constructor for the Ambiance class.

[0.4.0] #

Added #

  • Added a keepAlive property to the PlaySound event.

Changed #

  • Calling destroy on a PlaySound event with its keepAlive property set to false will result in a DeadSound error being thrown.

[0.3.2] #

Changed #

  • Sound events are now queued while the stream has no listeners or is paused.

[0.3.1] #

Added #

  • Added a channel property to DestroySound.

[0.3.0] #

Changed #

  • Changed the type of PlaySound.channel from SoundChannel to int.

[0.2.0] #

Added #

  • Added a destroy method to the CreateReverb class.

Changed #

  • Reverbs must now be destroyed with CreateReverb.destroy.
  • Renamed PlaySound.destroySound to destroy.

Removed #

  • Removed the Game.destroyReverb method.

[0.1.0] #

Added #

  • Sound channels.

[0.0.0] #

Initial version.

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Publisher

verified publisherbackstreets.site

A library for making audio games. This package started out as a way to create 2d maps for use in games, but has since grown to include tools and methods for making audio games with and without maps.

Repository (GitHub)
View/report issues

License

unknown (license)

Dependencies

dart_sdl, json_annotation, meta

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