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A library for making audio games. This package started out as a way to create 2d maps for use in games, but has since grown to include tools and methods for making audio games with and without maps.

Changelog #

[0.5.0] #

Added #

  • Added a keepAlive property to the Message class.
  • Added a Game.outputText method.
  • Added a Game.outputSound method.

Changed #

  • Split Game.outputMessage up to use the new outputText and outputSound methods.
  • Made Game.outputMessage return a PlaySound instance.
  • Remove oldSound, when passed as an argument to outputMessage.

[0.4.0] #

Added #

  • Added a keepAlive property to the PlaySound event.

Changed #

  • Calling destroy on a PlaySound event with its keepAlive property set to false will result in a DeadSound error being thrown.

[0.3.2] #

Changed #

  • Sound events are now queued while the stream has no listeners or is paused.

[0.3.1] #

Added #

  • Added a channel property to DestroySound.

[0.3.0] #

Changed #

  • Changed the type of PlaySound.channel from SoundChannel to int.

[0.2.0] #

Added #

  • Added a destroy method to the CreateReverb class.

Changed #

  • Reverbs must now be destroyed with CreateReverb.destroy.
  • Renamed PlaySound.destroySound to destroy.

Removed #

  • Removed the Game.destroyReverb method.

[0.1.0] #

Added #

  • Sound channels.

[0.0.0] #

Initial version.

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Publisher

verified publisherbackstreets.site

A library for making audio games. This package started out as a way to create 2d maps for use in games, but has since grown to include tools and methods for making audio games with and without maps.

Repository (GitHub)
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License

unknown (license)

Dependencies

args, dart_sdl, encrypt, json_annotation, meta

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