ziggurat 0.25.1 ziggurat: ^0.25.1 copied to clipboard
A library for making audio games. This package started out as a way to create 2d maps for use in games, but has since grown to include tools and methods for making audio games with and without maps.
/// A quick example.
import 'package:dart_sdl/dart_sdl.dart';
import 'package:ziggurat/levels.dart';
import 'package:ziggurat/menus.dart';
import 'package:ziggurat/ziggurat.dart';
final quitCommandTrigger = CommandTrigger.basic(
name: 'quit',
description: 'Quit the game',
scanCode: ScanCode.SCANCODE_Q,
button: GameControllerButton.leftshoulder);
final leftCommandTrigger = CommandTrigger.basic(
name: 'left',
description: 'Decrease the coordinate',
scanCode: ScanCode.SCANCODE_LEFT,
button: GameControllerButton.dpadLeft);
final rightCommandTrigger = CommandTrigger(
name: 'right',
description: 'Increase the coordinate',
keyboardKey: CommandKeyboardKey(ScanCode.SCANCODE_RIGHT),
button: GameControllerButton.dpadRight);
final upCommandTrigger = CommandTrigger(
name: 'up',
description: 'Move up in the menu',
keyboardKey: CommandKeyboardKey(ScanCode.SCANCODE_UP),
button: GameControllerButton.dpadUp);
final downCommandTrigger = CommandTrigger(
name: 'down',
description: 'Move down in a menu',
keyboardKey: CommandKeyboardKey(ScanCode.SCANCODE_DOWN),
button: GameControllerButton.dpadDown);
/// A level with some commands registered.
class ExcitingLevel extends Level {
/// Create the level.
ExcitingLevel(Game game)
: coordinate = 0,
super(game) {
registerCommand(quitCommandTrigger.name,
Command(onStart: () => game.replaceLevel(MainMenu(game))));
registerCommand(
leftCommandTrigger.name,
Command(
onStart: () {
coordinate--;
game.outputText('Left: $coordinate');
},
interval: 500));
registerCommand(
rightCommandTrigger.name,
Command(
onStart: () {
coordinate++;
game.outputText('Right: $coordinate');
},
interval: 500));
}
/// The x/y coordinate.
int coordinate;
}
/// The main menu.
class MainMenu extends Menu {
/// Create the menu.
MainMenu(Game game)
: super(
game: game,
title: Message(text: 'Main Menu'),
items: [
MenuItem(Message(text: 'Play'),
Button(() => game.replaceLevel(ExcitingLevel(game)))),
MenuItem(Message(text: 'Quit'), Button(() => game.stop()))
],
onCancel: () => game.outputText('You cannot exit from this menu.'));
}
Future<void> main() async {
final sdl = Sdl()..init();
final game = Game('Ziggurat Example',
triggerMap: TriggerMap([
quitCommandTrigger,
CommandTrigger.basic(
name: quitCommandTrigger.name,
description: 'Quit the game',
scanCode: ScanCode.SCANCODE_ESCAPE),
leftCommandTrigger,
rightCommandTrigger,
upCommandTrigger,
downCommandTrigger,
]));
final level = MainMenu(game);
game.pushLevel(level);
await game.run(sdl);
}