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A library for making audio games. This package started out as a way to create 2d maps for use in games, but has since grown to include tools and methods for making audio games with and without maps.

Changelog #

[0.20.0] #

Changed #

  • The onChanged argument to ListButton is now mandatory.

[0.19.0] #

Added #

  • Added the ListButton class.
  • Added the Checkbox class.

Fixed #

  • Ambiance positions are now respected.

Changed #

  • Ambiances now store their own playback information.

Removed #

  • Removed the Level.ambianceSounds list.

[0.18.2] #

Added #

  • It is now possible to add random sounds to any level.
  • It is now possible to know when a Game instance started running with the started property.
  • You can now get the time that a Game instance has been running with the runDurationMilliseconds integer, and the runDurationSeconds double.

Changed #

  • Made Game.window a readonly property.

[0.18.1] #

Added #

  • Add events for setting global audio settings.

[0.18.0] #

Changed #

  • Updated dart_sdl.

[0.17.0] #

Removed #

  • Moved the AssetStore class to the ziggurat_sounds package.

[0.16.1] #

Added #

  • Added a getFile method to the AssetReference class.

[0.16.0] #

Added #

  • Added the ability to load files (and random files) via the AssetReference.load method.
  • Added the AssetStore class, which will be used by ziggurat_utils.
  • Added a load more tests.

Changed #

  • Renamed SoundReference to AssetReference.

[0.15.1] #

Added #

Added a encryptionKey field to the SoundReference class.

[0.15.0] #

Added #

  • Added the SoundPositionScalar class.
  • Added the SoundPositionAngular class.

Removed #

  • Removed the SoundPositionPanned class.

Changed #

  • Updated the API to reflect changes in dart_synthizer.

[0.14.1] #

Changed #

  • Changed the constructor of SoundPositionPanned to allow the use of either a scalar value, or an azimuth / elevation pair.

[0.14.0] #

Removed #

  • Removed the elevation property from SoundPositionPanned.

[0.13.3] #

Added #

  • Added the Menu.addButton convenience method.
  • Added the Menu.addLabel convenience method.

[0.13.2] #

Added #

  • Added the PitchBend sound event.
  • Added events for applying filters to SoundChannel instances.

[0.13.1] #

Added #

  • Added the `CommandTrigger.basic constructor.
  • Added more tests.

[0.13.0] #

Changed #

  • No longer allow changing from one sound position type to another.

[0.12.0] #

Added #

  • Added the SetSoundChannelPosition event.

Changed #

  • Made both parameters to the constructor of SoundPositionPanned optional.
  • Made all parameters to the constructor of SoundPosition3d optional.

[0.11.1] #

Added #

  • Added the Game.replaceLevel method.

[0.11.0] #

Added #

  • Added the ability to specify a fade time for ambiances when popping levels.

[0.10.2] #

Changed #

  • Made Game.destroy not a future.

[0.10.1] #

Added #

  • You can now set a time to wait before applying an automation fade.

[0.10.0] #

Changed #

  • The AutomationFade.cancel method now returns void.

[0.9.0] #

Changed #

  • Changed the way sound events are created and what information they hold.

[0.8.0] #

Added #

  • Added the ability to cancel a fade.

Changed #

  • Added a reference to the sound that should be faded.

[0.7.1] #

Added #

  • Added an AutomationFade sound event.

[0.7.0] #

Removed #

  • Moved executable scripts and accompanying JSON schemas to to the ziggurat_sounds package.

[0.6.10] #

Added #

  • Maintain a list of open game controllers on Game instances.

[0.6.9] #

Changed #

  • Fixed a bug with double-playing menu ambiances.

[0.6.8] #

Changed #

  • Menus now properly announce themselves when they're revealed.

[0.6.7] #

Added #

  • Added an activate sound property to Button.

Changed #

  • When activating a menu, if the current widget is a button, play the button's activate sound.

[0.6.6] #

Added #

  • Added a time offset to Game.registerTask for tasks that are scheduled before calling Game.run..

[0.6.5] #

Changed #

  • Show menu items with the onPush method, rather than onReveal.

[0.6.4] #

Changed #

  • Show the current menu item when revealing a menu.

[0.6.3] #

Changes #

  • SoundChannel.playSound now respects the looping argument.

[0.6.2] #

  • Destroy interface and ambiance channels with Game.destroy.

[0.6.1] #

Changed #

  • Stop menu sounds playing when returning to the top of the menu.

[0.6.0] #

Changed #

  • Bumped version number.

[0.5.0] #

Added #

  • Added a keepAlive property to the Message class.
  • Added a Game.outputText method.
  • Added a Game.outputSound method.

Changed #

  • Split Game.outputMessage up to use the new outputText and outputSound methods.
  • Made Game.outputMessage return a PlaySound instance.
  • Remove oldSound, when passed as an argument to outputMessage.
  • Changed the constructor for the Ambiance class.

[0.4.0] #

Added #

  • Added a keepAlive property to the PlaySound event.

Changed #

  • Calling destroy on a PlaySound event with its keepAlive property set to false will result in a DeadSound error being thrown.

[0.3.2] #

Changed #

  • Sound events are now queued while the stream has no listeners or is paused.

[0.3.1] #

Added #

  • Added a channel property to DestroySound.

[0.3.0] #

Changed #

  • Changed the type of PlaySound.channel from SoundChannel to int.

[0.2.0] #

Added #

  • Added a destroy method to the CreateReverb class.

Changed #

  • Reverbs must now be destroyed with CreateReverb.destroy.
  • Renamed PlaySound.destroySound to destroy.

Removed #

  • Removed the Game.destroyReverb method.

[0.1.0] #

Added #

  • Sound channels.

[0.0.0] #

Initial version.

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Publisher

verified publisherbackstreets.site

A library for making audio games. This package started out as a way to create 2d maps for use in games, but has since grown to include tools and methods for making audio games with and without maps.

Repository (GitHub)
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License

unknown (license)

Dependencies

dart_sdl, encrypt, json_annotation, meta

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