ziggurat 0.61.0 copy "ziggurat: ^0.61.0" to clipboard
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A library for making fully-featured audio games using Dart and SDL.

Changelog #

0.61.0 #

Added #

  • Added the radsToDegrees function.
  • Added information about Crossbow.
  • Updated some docs.

0.60.0 #

Changed #

  • Simplified sounds and menus.

0.59.1 #

Changed #

  • Downgraded meta.

0.59.0 #

Changed #

  • Use asset reference gains.
  • Update dependencies.

0.58.0 #

Added #

  • Added more encryption functions.

Changed #

  • Use decryption methods for loading assets.

Fixed #

  • Cleaned up code.

0.57.0 #

Added #

  • Added encryption utility functions.

0.56.0 #

Added #

  • Added the random parameter to the constructor of the Game class.

Changed #

  • Bump the max SDK constraint to 4.0.0.

0.55.0 #

Added #

  • Added the RumbleEffect class.
  • Added rumble effects to menus.

0.54.0 #

Changed #

  • Renamed Game.setDefaultPannerStrategy to Game.defaultPannerStrategy.

0.53.0 #

Added #

  • Level fades in and out can now be controlled by arguments to the level methods on the Game class.

Changed #

  • Because of the change to the way levels are pushed and popped, the signature of some of the level-related functions on the Game class have also undergone necessary changes.

0.52.1 #

Removed #

  • Stop shipping DLLs with the package.

0.52.0 #

Added #

  • Level ambiance and music can now be faded with a fadeLength argument to Level.onPush.

0.51.0 #

Added #

  • Added the UniformMenu class.

0.50.2 #

Changed #

  • Updated docs.

0.50.1 #

Fixed #

  • Fixed Game.outputSound to not throw errors.

Added #

  • The Game.outputSound method now allows setting looping and pitchBend.

0.50.0 #

Added #

  • Added sounds to ziggurat.
  • Added the Game.playSimpleSound method.

Changed #

  • Sounds no longer work over a stream.
  • The Game constructor now requires a SoundBackend.

0.49.2 #

Added #

  • Added the Preferences.clear method to clear preferences keys.

0.49.1 #

Changed #

  • When playing waves, set the default partials to 1, to prevent synthizer crash.
  • When playing waves, if playing a waver other than a sine wave, throw StateError if partials is less than 1.

0.49.0 #

Changed #

  • Removed the sdl argument from Level.tick.

0.48.2 #

Fixed #

  • Fixed a bug where preferences weren't loaded properly.

0.48.1 #

Fixed #

  • Fixed some type problems with preferences.

0.48.0 #

Changed #

  • Convert the Game constructor to exclusively use named arguments.
  • The Game class now requires a valid Sdl instance.
  • The Game.run method no longer accepts a sdl argument.
  • The Game.tick method no longer accepts a sdl argument.

Added #

  • Add orgName and appName properties to the Game class.
  • Add a preferencesDirectory getter to the Game class.
  • Add the Preferences class.
  • Give the Game class a preferences getter.

0.47.0 #

Added #

  • Added the Game.rumble method.
  • Allow all levels to take advantage of commands.

Changed #

  • When overriding Level.handleSdlEvent, you must now call super.handleSdlEvent to ensure commands are handled properly.

0.46.0 #

Changed #

  • You can now pass many more super parameters to Level subclasses.

0.45.0 #

Added #

  • Added the Tile, TileMap, and TileMapLevel classes.

0.44.2 #

Added #

  • Allow instances of AssetReferenceMenu to be cancelled.

0.44.0 #

Changed #

  • Updated dependencies.
  • Code clean-up.

0.43.1 #

Added #

  • Added the angleBetween extension method on Point<double>.

0.43.0 #

Changed #

  • Editor.toggleShift is now a shiftPressed property.

0.42.2 #

Changed #

  • Downgraded lints.
  • Upgraded dart_sdl.

0.42.1 #

Added #

  • Automatically open joysticks.

0.42.0 #

Fixed #

  • Fixed some bugs around command scheduling.

Changed #

  • Updated dart_sdl.

0.41.1 #

Fixed #

  • Fixed a menu crash when there are no menu items.

0.41.0 #

Added #

  • Added a soundChannel property to the Menu class.

0.40.2 #

Fixed #

  • Handle level music properly.

0.40.1 #

Fixed #

  • The ParameterMenu class no longer inadvertently changes the type of its .menuItems property.

0.40.0 #

Changed #

  • Added a gain property to the music class.

0.39.1 #

Fixed #

  • Export the Music class.

0.39.0 #

Added #

  • Added the Music class.
  • Added a music field to the Level class.
  • Added music arguments to the constructors of all Level subclasses.

Fixed #

  • Added music, ambiances, and randomSounds arguments to the constructors of the FilePickerMenu class.

Changed #

  • Updated the minimum Dart version.

0.38.1 #

Changed #

  • Downgraded path.

0.38.0 #

Added #

  • Tasks can now be bound to levels.

0.37.0 #

Changed #

  • Use faster SDL-based timestamps.
  • Start using relative timings for tasks.
  • Rip out unmaintained and under-tested mapping code.
  • Moved a load of functions into their proper places.

0.36.0 #

Fixed #

  • Stop handling commands after the first one.

Changed #

  • The level.startCommand and level.stopCommand methods now return boolean values.

0.35.0 #

Changed #

  • Make SoundChannel.reverb a property.

0.34.0 #

Added #

  • There is now the ability to set custom IDs on PlaySound instances.

0.33.0 #

Changed #

  • Fixed a bug where it became impossible to navigate with the arrow keys in menus with number lock on.

0.32.0 #

Changed #

  • Changed a bunch of constructors to use keyword-only arguments.

0.31.1 #

Fixed #

  • Fixed links in changelog.

0.31.0 #

Added #

  • Added the SoundChannel.playWave method.
  • Added convenience methods on SoundChannel for playing waves.

Changed #

  • Added a channel argument to the PlayWave constructor.

0.30.0 #

Added #

  • Added the ability o pause and unpause waves.
  • Added more tests.

0.29.0 #

Added #

  • Added the ability to play waves.

0.28.1 #

Fixed #

  • Fixed a link in the readme.

Changed #

  • Updated the package description to bring it more in line with what pub.dev expects.

0.28.0 #

Changed #

  • Made the ReverbPreset class serializable.

0.27.1 #

Changed #

*( Include the asset type in PlaySound descriptions`)

0.27.0 #

Added #

  • Added useful descriptions to sound events.
  • Added the AssetReferenceMenu class.

Changed #

  • Renamed LoopSound to SetSoundLooping.

0.26.1 #

Changed #

  • Updated dependencies.

0.26.0 #

Added #

  • Made it possible to serialize many classes.
  • Added the ParameterMenu class.

Changed #

  • Changed the signatures for A lot of functions to use named arguments.
  • Moved some files into the json directory.
  • Changed the relevant exports so that normal package:ziggurat/xxx.dart imports will work without changes.
  • Reformatted some code.

Fixed #

  • Fixed an oversight in game.handleSdlEvent where controllers would get removed when remap event was received.

0.25.7 #

Added #

  • Added the LevelStub class.
  • Added the Level.fromStub constructor.

Removed #

  • Removed random sound and ambiance playback storage to the Level class.

0.25.6 #

Added #

  • Added the SimpleMenuItem class.

0.25.5 #

Fixed #

  • Fixed a bug where empty text input events were used for menu searches.

0.25.4 #

Added #

  • Added an onStart parameter to Game.run.

0.25.3 #

Added #

  • Added the FilePickerMenu class.

0.25.2 #

Added #

  • Instances of CommandKeyboardKey are now printable.

0.25.1 #

Fixed #

  • Random sounds now get rescheduled after playing for the first time.

0.25.0 #

Changed #

  • Changed the way random sound playback is handled.

0.24.0 #

Added #

  • Added the emptyMessage constant.

Changed #

  • Any widget can now specify an onActivate method.

0.23.6 #

Added #

  • Added the DynamicWidget class.

0.23.5 #

Changed #

  • Fixed a bug with the MultiGridLevel class.

0.23.4 #

Added #

  • Added a after argument to Game.pushLevel, so that levels can be pushed after a specified delay.

0.23.3 #

Added #

  • Added the MultiGridLevelRow.fromDict factory constructor.

0.23.2 #

Added #

  • Added the ability to search menus.
  • Expose the current position in a menu.

0.23.1 #

Fixed #

  • Fixed a crash when moving right in a multi grid level with a single item in a row.

0.23.0 #

Added #

  • Added the MultiGridLevel.

Changed #

  • Split the package up a little bit.

0.22.9 #

Changed #

  • Swapped the default axes used for tile map movement.

0.22.8 #

Fixed #

  • Old menu sounds are now destroyed when menus are popped.

0.22.7 #

Changed #

  • You can now turn and move simultaneously with TileMapLevel instances.

0.22.6 #

Added #

  • Reminders to call super methods on the TileMapLevel class.

0.22.5 #

Added #

  • Added the SceneLevel class.
  • Added the DialogueLevel class.
  • Added the TileMapLevel class.
  • Added the AxisSetting class.
  • Added the Level.tick method.
  • Added some direction enums for use with TileMapLevel.

Changed #

  • Renamed Directions to CardinalDirections.

0.22.4 #

Added #

  • Added the SoundChannelGroup class.

0.22.3 #

Changed #

  • Changing the reverb changes the reverb ID again.

0.22.2 #

Changed #

  • Changing channel reverb no longer changes the stored reverb ID.

0.22.1 #

Added

  • You can now set (or clear) reverbs for sound channels.

0.22.0 #

Changed #

  • Changed the signature for the Box constructor.
  • The Box.onActivate callback is now an instance variable, rather than a class method.
  • Renamed Surface.moveInterval to maxMoveInterval.
  • Make Box.sound a List.
  • Rename Box.sound to sounds.

0.21.4 #

Added #

  • Added the BoxMapLevel class.

0.21.3 #

Added #

  • It is now possible to unregister game tasks.

0.21.2 #

Fixed #

  • Tasks can now be registered from within other task functions.

0.21.1 #

Added #

  • Added checked and unchecked sounds for checkboxes.
  • Added the Widget.getLabel method.

Changed #

  • Any widget can now override the getLabel method to override the label on its parent MenuItem..

0.21.0 #

Added #

  • Added a Editor level.
  • Added a onCancel parameter to the Menu constructor, so the cancel method doesn't need to be overridden every time.
  • When creating a Menu instance, it is now possible to set the initial position within the menu.
  • You can now specify random sounds for Menu instances.
  • It is now possible to specify multiple triggers with the same name.
  • Added the ControllerAxisDispatcher class.

Fixed #

  • Fixed a broken link in the documentation for angleToRad.

Changed #

  • Cleaned up code.
  • Update SDL.
  • Added a bunch of parameters to the Menu constructor, to replace the old registerCommands method.
  • The TriggerMap class now uses a list for command triggers.

Removed #

  • Removed Menu.registerCommands, in favour of the new parameters to the constructor.
  • Removed the unused InvalidCommandNameError error.
  • Removed the unused InvalidStateError error.

0.20.1 #

Changed #

  • Updated SDL.

0.20.0 #

Changed #

  • The onChanged argument to ListButton is now mandatory.

0.19.0 #

Added #

  • Added the ListButton class.
  • Added the Checkbox class.

Fixed #

  • Ambiance positions are now respected.

Changed #

  • Ambiances now store their own playback information.

Removed #

  • Removed the Level.ambianceSounds list.

0.18.2 #

Added #

  • It is now possible to add random sounds to any level.
  • It is now possible to know when a Game instance started running with the started property.
  • You can now get the time that a Game instance has been running with the runDurationMilliseconds integer, and the runDurationSeconds double.

Changed #

  • Made Game.window a readonly property.

0.18.1 #

Added #

  • Add events for setting global audio settings.

0.18.0 #

Changed #

  • Updated dart_sdl.

0.17.0 #

Removed #

0.16.1 #

Added #

  • Added a getFile method to the AssetReference class.

0.16.0 #

Added #

  • Added the ability to load files (and random files) via the AssetReference.load method.
  • Added the AssetStore class, which will be used by ziggurat_utils.
  • Added a load more tests.

Changed #

  • Renamed SoundReference to AssetReference.

0.15.1 #

Added #

Added a encryptionKey field to the SoundReference class.

0.15.0 #

Added #

  • Added the SoundPositionScalar class.
  • Added the SoundPositionAngular class.

Removed #

  • Removed the SoundPositionPanned class.

Changed #

0.14.1 #

Changed #

  • Changed the constructor of SoundPositionPanned to allow the use of either a scalar value, or an azimuth / elevation pair.

0.14.0 #

Removed #

  • Removed the elevation property from SoundPositionPanned.

0.13.3 #

Added #

  • Added the Menu.addButton convenience method.
  • Added the Menu.addLabel convenience method.

0.13.2 #

Added #

  • Added the PitchBend sound event.
  • Added events for applying filters to SoundChannel instances.

0.13.1 #

Added #

  • Added the `CommandTrigger.basic constructor.
  • Added more tests.

0.13.0 #

Changed #

  • No longer allow changing from one sound position type to another.

0.12.0 #

Added #

  • Added the SetSoundChannelPosition event.

Changed #

  • Made both parameters to the constructor of SoundPositionPanned optional.
  • Made all parameters to the constructor of SoundPosition3d optional.

0.11.1 #

Added #

  • Added the Game.replaceLevel method.

0.11.0 #

Added #

  • Added the ability to specify a fade time for ambiances when popping levels.

0.10.2 #

Changed #

  • Made Game.destroy not a future.

0.10.1 #

Added #

  • You can now set a time to wait before applying an automation fade.

0.10.0 #

Changed #

  • The AutomationFade.cancel method now returns void.

0.9.0 #

Changed #

  • Changed the way sound events are created and what information they hold.

0.8.0 #

Added #

  • Added the ability to cancel a fade.

Changed #

  • Added a reference to the sound that should be faded.

0.7.1 #

Added #

  • Added an AutomationFade sound event.

0.7.0 #

Removed #

  • Moved executable scripts and accompanying JSON schemas to to the ziggurat_sounds package.

0.6.10 #

Added #

  • Maintain a list of open game controllers on Game instances.

0.6.9 #

Changed #

  • Fixed a bug with double-playing menu ambiances.

0.6.8 #

Changed #

  • Menus now properly announce themselves when they're revealed.

0.6.7 #

Added #

  • Added an activate sound property to Button.

Changed #

  • When activating a menu, if the current widget is a button, play the button's activate sound.

0.6.6 #

Added #

  • Added a time offset to Game.registerTask for tasks that are scheduled before calling Game.run..

0.6.5 #

Changed #

  • Show menu items with the onPush method, rather than onReveal.

0.6.4 #

Changed #

  • Show the current menu item when revealing a menu.

0.6.3 #

Changes #

  • SoundChannel.playSound now respects the looping argument.

0.6.2 #

  • Destroy interface and ambiance channels with Game.destroy.

0.6.1 #

Changed #

  • Stop menu sounds playing when returning to the top of the menu.

0.6.0 #

Changed #

  • Bumped version number.

0.5.0 #

Added #

  • Added a keepAlive property to the Message class.
  • Added a Game.outputText method.
  • Added a Game.outputSound method.

Changed #

  • Split Game.outputMessage up to use the new outputText and outputSound methods.
  • Made Game.outputMessage return a PlaySound instance.
  • Remove oldSound, when passed as an argument to outputMessage.
  • Changed the constructor for the Ambiance class.

0.4.0 #

Added #

  • Added a keepAlive property to the PlaySound event.

Changed #

  • Calling destroy on a PlaySound event with its keepAlive property set to false will result in a DeadSound error being thrown.

0.3.2 #

Changed #

  • Sound events are now queued while the stream has no listeners or is paused.

0.3.1 #

Added #

  • Added a channel property to DestroySound.

0.3.0 #

Changed #

  • Changed the type of PlaySound.channel from SoundChannel to int.

0.2.0 #

Added #

  • Added a destroy method to the CreateReverb class.

Changed #

  • Reverbs must now be destroyed with CreateReverb.destroy.
  • Renamed PlaySound.destroySound to destroy.

Removed #

  • Removed the Game.destroyReverb method.

0.1.0 #

Added #

  • Sound channels.

0.0.0 #

Initial version.

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Publisher

verified publisherbackstreets.site

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A library for making fully-featured audio games using Dart and SDL.

Repository (GitHub)
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Documentation

API reference

License

MPL-2.0 (license)

Dependencies

dart_sdl, dart_synthizer, encrypt, json_annotation, meta, path

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