zero_state 1.0.0
zero_state: ^1.0.0 copied to clipboard
Next-generation Flutter state management with 120Hz Element-Bypass rendering, speculative intent prefetching, background isolate graphs, A2UI, and LWW-CRDT.
1.0.0 #
Initial stable public release of Zero (package:zero_state/zero_state.dart) by RedLight Apps (redlightapps.com — Yusuf Kaval).
Core Reactive Ecosystem #
ZeroCell<T>&DerivedCell<S, R>(select): Epoch-versioned reactive cells with automatic lazy subscription management, stale-read prevention when unsubscribed, and in-flight request deduplication (fetchDeduped) with ABA race protection.ZeroComputed&ZeroBatch&ZeroEffect: Diamond-glitch-free topological depth propagation (combine2,combine3,combineList), atomic batch transactions (ZeroBatch.run), and side-effect runners with infinite-loop protection.- Declarative UI Widgets & Context Extensions: Pure
widgets.dartcomponents (ZeroBuilder,ZeroListener,ZeroConsumer,ZeroSelector,ZeroMultiListener), hierarchical dependency injection (ZeroScopewithcells,cellFactories,keyedCells, andoverrides), and ergonomicBuildContextextensions (context.read<C>(),context.watch<C>(),context.select<C, R>()). - Async & Lifecycle Utilities:
ZeroResourceCell<T>(with exponential backoff retry andrefresh()),ZeroFutureCell<T>,ZeroStreamCell<T>,ZeroHistoryCell<T>(undo/redo stack),ZeroHydratedCell<T>(storage persistence),ZeroFamily<Arg, T>(parameterized cells with TTL auto-dispose),ZeroDebouncer,ZeroThrottler,ZeroObserver, andZeroList<E>.
The 5 Next-Generation Architectural Pillars #
- Pillar 1 — Element-Bypass Rendering (0 Widget Rebuilds):
ZeroPaintSurface<T>: Binds aZeroCell<T>directly to a customRenderBox(markNeedsPaint()) with throttled accessibility semantics.ZeroLayerBypass<T>: MutatesTransformLayerandOpacityLayerhandles directly on the compositor tree without rebuilding child widgets.ZeroShaderSurface<T>&ZeroShaderUniformBridge<T>: Pre-allocated zero-GCFloat32Listuniform buffers bound directly to ImpellerFragmentShaderinstances at 120Hz.
- Pillar 2 — Tri-Modal Speculative Intent & Network Coalescing:
TriModalIntentTracker: Desktop pointer velocity/cosine trajectory analysis, mobile 100ms touch-down lead window with scroll cancellation, ballistic scroll landing prediction, and 1st-order Markov transition matrices protected by an anti-429 Token Bucket rate limiter.ShadowStateCache<K, V>: TTL-bounded off-tree speculative cache with 0ms promotion (promoteToCell).DeterministicRequestCoalescer&FrameBatchCoalescer<K, V>: Range subsumption ([offset, offset + limit]) and DataLoader-style time-window key batching.
- Pillar 3 — Autonomous Background Isolate Graph:
AutonomousIsolateGraph&ZeroGenericIsolateGraph<P, S>: Persistent background worker isolates on native platforms (with Web fallback) transferring binaryFloat32Listbuffers in $O(1)$ time viaTransferableTypedData.
- Pillar 4 — A2UI Context & Telemetry Decision Graph:
ContextDecisionGraph<T>&ZeroA2UiTopologyHost<T>: AutomaticSchedulerBindingFrameTimingingestion and zero-allocation sealed UI topology switching (HighFrequencySurfaceTopology,RichInteractiveGridTopology,DegradedCompactListTopology,RecoveryActionTopology).
- Pillar 5 — Incremental $O(1)$ HLC-CRDT & Optimistic Rollback:
HlcClock&HlcTimestamp: Monotonic Hybrid Logical Clocks with configurablemaxDriftMsclock-poisoning guard.ZeroLwwCrdtStore<K, V>&CrdtPersistenceAdapter<K, V>: $O(1)$ incremental Last-Write-Wins Element-Set CRDT store with lazy snapshot materialization, per-keywatchKey(K)reactive cells, delta-patch sync, tombstone garbage collection, and disk hydration.OptimisticTransactionManager<T>: Instantaneous optimistic UI mutations with overlapping transaction safety and automatic authoritative rollback on server failure.