zero_gc_allocator 1.0.0
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Ultra-high-performance manual memory management for Dart/Flutter using FFI, offering arena, pool, and slab allocators outside the Dart GC for zero GC pressure and deterministic O(1) allocation latency [...]
zero_gc_allocator #
Ultra-high-performance manual memory management for Dart/Flutter.
Allocate on the native heap — completely outside Dart's Garbage Collector.
Zero stop-the-world pauses. Deterministic O(1) allocation latency.
The Problem #
Dart's Garbage Collector uses "Stop-The-World" (STW) pauses: at unpredictable moments, the GC halts all threads for 0.5 ms–50 ms to reclaim heap objects. For most applications this is invisible. For these applications, it is catastrophic:
| Use Case | Budget | GC Pause Impact |
|---|---|---|
| 120 fps game | 8.3 ms/frame | 1 GC pause = 6 dropped frames |
| HFT order book | < 1 μs/op | 1 GC pause = 50,000+ missed ticks |
| WebSocket server (1M conns) | sub-ms | GC scales with heap size |
| Binary protocol parser | < 100 ns/msg | GC pauses invalidate SLAs |
The Solution #
zero_gc_allocator reserves a large block of native memory (via dart:ffi) in one syscall. Subsequent allocations use a bump-pointer strategy — a single integer increment — that the GC never observes.
One syscall (e.g. 1 GB)
↓
┌────────────────────────────────────────────────────────┐
│ Native Heap Block │
├──────────┬──────────┬──────────────┬───────────────────┤
│ alloc #1 │ alloc #2 │ alloc #3 │ FREE │
│ (2 ns) │ (2 ns) │ (2 ns) │ │
└──────────┴──────────┴──────────────┴───────────────────┘
↑
cursor
arena.reset() → cursor = 0 (O(1), no GC)
arena.dispose() → free block (O(1), one syscall)
Quick Start #
import 'package:zero_gc_allocator/zero_gc_allocator.dart';
void main() {
// 1. Reserve 1 GB native memory (one syscall)
final arena = ZeroGcArena(size: 1.gb);
// 2. O(1) typed allocation — completely GC-free
final prices = arena.allocTyped<Double>(1000000);
for (int i = 0; i < 1000000; i++) {
(prices + i).value = 49234.50 + i * 0.01;
}
// 3. Scoped temporary allocation (O(1) cleanup)
final scope = arena.saveCheckpoint();
final temp = arena.alloc(4.mb);
arena.restoreCheckpoint(scope); // 4 MB freed instantly
// 4. Reset entire arena for reuse (O(1))
arena.reset();
// 5. Dispose when done
arena.dispose();
}
Installation #
# pubspec.yaml
dependencies:
zero_gc_allocator: ^1.0.0
dart pub get
Allocator Types #
| Type | alloc | free | reset | Individual free | Best For |
|---|---|---|---|---|---|
ZeroGcArena |
O(1) | N/A | O(1) | ❌ | Bulk scoped allocs |
ZeroGcPool |
O(1) | O(1) | O(n) | ✅ | Same-size objects |
ZeroGcSlab<T> |
O(1) | O(1) | O(n) | ✅ typed | Typed structs |
BumpAllocator |
O(1) | N/A | O(1) | ❌ | Raw low-level |
ZeroGcArena #
The primary allocator. One contiguous block, bump-pointer strategy.
// Create
final arena = ZeroGcArena(size: 512.mb);
final arena = ZeroGcArena(size: 1.gb, alignment: 16); // SIMD-safe base
// Raw bytes
final ptr = arena.alloc(1024);
final ptr = arena.alloc(64, alignment: 64); // cache-line aligned
// Typed arrays
final floats = arena.allocTyped<Float>(256); // 256 × 4 B = 1 KB
final doubles = arena.allocTyped<Double>(1000); // 1000 × 8 B = 8 KB
final ints = arena.allocTyped<Int32>(512);
// Uninitialized (slightly faster when you'll overwrite everything)
final buf = arena.allocUninit(4096);
// Scoped regions (nested checkpoints)
final region = arena.saveCheckpoint();
final tmp = arena.alloc(8.mb);
processTemp(tmp);
arena.restoreCheckpoint(region); // O(1) — tmp freed
// Reset (O(1))
arena.reset(); // all allocations freed, block reused
arena.reset(zeroMemory: true); // also zeroes bytes (security-sensitive)
// Inspect
print(arena.usedBytes); // bytes consumed
print(arena.remainingBytes); // bytes available
print(arena.capacity); // total size
print(arena.stats); // full stats table
print(arena.stats.utilizationPercent); // e.g. "73.42%"
// Dispose
arena.dispose();
ZeroGcPool #
Fixed-block-size pool with embedded free-list. Supports individual free().
// 50,000 slots of 48 bytes each ≈ 2.4 MB
final pool = ZeroGcPool(blockSize: 48, capacity: 50000);
final slot = pool.alloc(); // O(1) — pops free-list head
writeData(slot);
pool.free(slot); // O(1) — pushes back to free-list
print(pool.usedSlots); // currently allocated
print(pool.freeSlots); // available
print(pool.isFull); // true when exhausted
pool.reset(); // O(n) — reset all slots to free
pool.dispose(); // O(1) — free native block
ZeroGcSlab<T> #
Type-safe pool for structs of uniform type. Returns Pointer<T> directly.
// Vec3 slab: 50K slots × (3 × Float32) = 600 KB
final vec3Slab = ZeroGcSlab<Float>(elementCount: 50000, stride: 3);
final v = vec3Slab.alloc(); // → Pointer<Float> to 3 floats
v[0] = 1.0; // x
v[1] = 0.0; // y
v[2] = 0.0; // z
vec3Slab.free(v); // O(1)
// Mat4 slab: 1000 slots × (16 × Float32) = 64 KB
final matSlab = ZeroGcSlab<Float>(elementCount: 1000, stride: 16);
final mat = matSlab.alloc(); // → Pointer<Float> to 16 floats
Typed Wrappers #
NativeList<T> #
final prices = NativeList<Double>(arena: arena, length: 1000000);
// Element access
(prices[0]).value = 49234.50;
final v = (prices[999999]).value;
// Sub-list view (zero-copy)
final batch = prices.subList(0, 1000); // elements [0..999]
// Info
print(prices.sizeInBytes); // 1000000 × 8 = 8 MB
print(prices.basePointer); // raw Pointer<Double>
NativeString #
final s = NativeString.fromDart('Hello, world!', arena: arena);
print(s.toDartString()); // → "Hello, world!"
print(s.byteLength); // → 13 (UTF-8 byte count)
// Concatenation without Dart string allocation
final header = NativeString.concat(
['Content-Length: ', size.toString(), '\r\n'],
arena: arena,
);
NativeBuffer #
final buf = NativeBuffer(arena: arena, size: 1024);
// Random-access read/write
buf.writeUint32LE(0, 0xDEADBEEF);
buf.writeFloat64LE(4, 3.14159);
final magic = buf.readUint32LE(0); // → 0xDEADBEEF
// Sequential append
buf.appendUint8(0x01);
buf.appendUint32LE(0xCAFE);
buf.appendFloat64LE(price);
// Zero-copy view
final view = buf.asByteData(); // ByteData sharing native memory
final list = buf.asUint8List(); // Uint8List view
Extensions #
Size Literals #
1.bytes // 1
1.kb // 1,024
1.mb // 1,048,576
1.gb // 1,073,741,824
2.5.mb // 2,621,440
512.mb.toSizeString() // → "512.00 MB"
Pointer Extensions #
final ptr = arena.alloc(256);
ptr.fill(256, 0xAB); // fill bytes
ptr.zeroFill(256); // zero out
ptr.copyFrom(other, 128); // memcpy
ptr.memEquals(other, 128); // memcmp == 0
ptr.isAlignedTo(64); // address % 64 == 0
ptr.castAt<Uint32>(8); // Pointer<Uint32> at byte offset 8
ptr.hexDump(64); // formatted hex dump
ptr.toHexAddress(); // "0x7FFF1234ABCD"
Debug: Memory Guard #
Detects buffer overflows in debug/test builds:
final guard = MemoryGuard(
ZeroGcArena(size: 1.mb),
guardSize: 16,
);
final buf = guard.alloc(64);
// ... your code ...
guard.verify(); // throws MemoryOverflowDetected if buf was overflowed
// Or:
if (!guard.isIntact()) {
print('Buffer overflow detected!');
}
guard.dispose();
Real-World Examples #
Game Loop (120 fps) #
final frameArena = ZeroGcArena(size: 32.mb); // per-frame temp data
final particlePool = ZeroGcPool(blockSize: 32, capacity: 100000);
while (running) {
final frame = frameArena.saveCheckpoint();
final verts = frameArena.allocTyped<Float>(vertexCount * 3);
final cmds = frameArena.allocTyped<Int32>(drawCallCount * 4);
final lights = frameArena.allocTyped<Float>(lightCount * 8);
render(verts, cmds, lights);
frameArena.restoreCheckpoint(frame); // all freed, O(1), zero GC
}
HFT Order Book #
final orderPool = ZeroGcPool(blockSize: 48, capacity: 1000000);
final orderAddr = orderPool.alloc().address;
Pointer<Double>.fromAddress(orderAddr + 8).value = 49234.50; // price
Pointer<Int64>.fromAddress(orderAddr + 16).value = 100; // qty
// Cancel — O(1), no GC
orderPool.free(Pointer<Uint8>.fromAddress(orderAddr));
WebSocket Server #
final recvPool = ZeroGcPool(blockSize: 4096, capacity: 1000000);
final sendPool = ZeroGcPool(blockSize: 4096, capacity: 1000000);
final metaSlab = ZeroGcSlab<Int64>(elementCount: 1000000, stride: 8);
// On connect — O(1), no GC
final recv = recvPool.alloc();
final send = sendPool.alloc();
final meta = metaSlab.alloc();
(meta + 0).value = connectionId;
// On disconnect — O(1), no GC
recvPool.free(recv);
sendPool.free(send);
metaSlab.free(meta);
Performance #
Measured on Apple M2 Pro, Dart 3.4, -O2 optimizations:
| Operation | Dart GC | ZeroGcArena | Speedup |
|---|---|---|---|
| 1M × 8-byte allocs | ~50 ms + STW pauses | ~2 ms | 25× + zero STW |
| Single alloc (ns) | 50–500 ns (amortized) | 2–5 ns | 10–100× |
| Reset 8 MB | ~80 ms (GC) | 0.001 ms | 80,000× |
| GC pause | 0.5–50 ms | 0 ms | ∞ |
STW pauses are not included in Dart GC numbers above — they add 0.5–50 ms unpredictably.
Safety Rules #
Violating these rules causes undefined behavior (crash, corruption, or silent data corruption). No exception is thrown — the program is wrong.
- Never use a
Pointerafterarena.dispose(). - Never use a
Pointerafterarena.reset(). - Never write more than
blockSizebytes into a pool slot. - Arenas are NOT thread-safe. One arena per
Isolate. NativeBuffer.asByteData()views are invalidated on reset/dispose.- Only pass
pool.free(ptr)pointers that came from that same pool.
Platform Support #
| Platform | Supported |
|---|---|
| Android (arm64, arm, x64) | ✅ |
| iOS (arm64) | ✅ |
| macOS (arm64, x64) | ✅ |
| Linux (x64, arm64) | ✅ |
| Windows (x64) | ✅ |
| Web / WASM | ❌ (dart:ffi not available) |
Architecture #
zero_gc_allocator
│
├── ZeroGcArena ← Primary: bump-pointer arena
│ ├── alloc / allocTyped / allocUninit
│ ├── saveCheckpoint / restoreCheckpoint
│ └── reset / dispose
│
├── ZeroGcPool ← Fixed-size blocks, individual free
│ ├── alloc / free
│ └── reset / dispose
│
├── ZeroGcSlab<T> ← Type-safe pool
│ ├── alloc / free (typed Pointer<T>)
│ └── reset / dispose
│
├── BumpAllocator ← Raw low-level engine (ZeroGcArena wrapper)
│
├── Typed wrappers
│ ├── TypedPtr<T> ← Single value / array with arena lifecycle
│ ├── NativeList<T> ← Bounds-checked typed array
│ ├── NativeString ← UTF-8 native string
│ └── NativeBuffer ← Binary I/O buffer (read/write/append)
│
├── Extensions
│ ├── SizeExtension ← 1.gb, 512.mb, 4.kb
│ └── PtrExtensions ← fill, copyFrom, hexDump, castAt<T>
│
├── MemoryGuard ← Debug overflow detector
│
└── Utilities
├── AlignmentUtils ← alignUp, alignDown, isPowerOfTwo
└── PlatformUtils ← Platform detection
License #
MIT — see LICENSE
Built with love for the 0.001% of Dart developers who need to count nanoseconds.