zego_uikit_prebuilt_video_conference 1.1.5 zego_uikit_prebuilt_video_conference: ^1.1.5 copied to clipboard
PrebuiltVideoConference is a full-featured Video Conference kit that provides a ready-made group voice/video chat, in-room message, dynamic layout, member list, etc.
Quick start #
Integrate the SDK #
Add ZegoUIKitPrebuiltVideoConference as dependencies #
Run the following code in your project root directory:
flutter pub get zego_uikit_prebuilt_video_conference
This will add a line like this to your project's pubspec.yaml
file (and Flutter will automatic run an implicit flutter pub get
):
dependencies:
zego_uikit_prebuilt_video_conference: ^1.1.5 # Add this line.
Import the SDK #
Now in your Dart code, import the prebuilt Video Conference Kit SDK.
import 'package:zego_uikit_prebuilt_video_conference/zego_uikit_prebuilt_video_conference';
Using the ZegoUIKitPrebuiltVideoConference in your project #
- Go to ZEGOCLOUD Admin Console|_blank, get the
appID
andappSign
of your project. - Specify the
userID
anduserName
for connecting the Video Conference Kit service. - Create a
conferenceID
that represents the video conference you want to start.
userID
andconferenceID
can only contain numbers, letters, and underlines (_).- Using the same
conferenceID
will enter the same video conference.
class VideoConferencePage extends StatelessWidget { final String conferenceID; const VideoConferencePage({ Key? key, required this.conferenceID, }) : super(key: key); @override Widget build(BuildContext context) { return SafeArea(child: ZegoUIKitPrebuiltVideoConference( appID: /*input your AppID*/, appSign: /*input your AppSign*/, userID: 'user_id', userName: 'user_name', conferenceID: conferenceID, config: ZegoUIKitPrebuiltVideoConferenceConfig(), ),); } }
Now, you can start a video conference by navigating to this VideoConferencePage
.
Configure your project #
- Android:
- If your project is created with an old (not the latest) version of Flutter, you will need to open the
your_project/android/app/build.gradle
file, and modify thecompileSdkVersion
to 33.
- Add app permissions.
Open the file
your_project/app/src/main/AndroidManifest.xml
, and add the following code:<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> <uses-permission android:name="android.permission.RECORD_AUDIO" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.BLUETOOTH" /> <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" />
- iOS:
To add permissions, open your_project/ios/Runner/Info.plist
, and add the following code to the dict
part:
<key>NSCameraUsageDescription</key>
<string>Access permission to camera is required.</string>
<key>NSMicrophoneUsageDescription</key>
<string>Access permission to microphone is required.</string>
Turn off some classes's confusion #
To prevent the ZEGO SDK public class names from being obfuscated, please complete the following steps:
- Create
proguard-rules.pro
file under [your_project > android > app] with content as show below:
-keep class **.zego.** { *; }
- Add the following config code to the release part of the
your_project/android/app/build.gradle
file.
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
Run & Test #
Now you have finished all the steps!
You can simply click the Run or Debug to run and test your App on your device.