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Random number generators library focused on the consistency, performance and reproducibility

xrandom #

Classes implementing all-purpose, rock-solid random number generators.

Library priorities:

  • generation of identical bit-accurate numbers regardless of the platform
  • reproducibility of the random results in the future
  • high-quality randomness
  • performance

It has the same API as the standard Random

import 'package:xrandom/xrandom.dart';

final random = Xrandom();

var a = random.nextBool(); 
var b = random.nextDouble();
var c = random.nextInt(n);

var unordered = [1, 2, 3, 4, 5]..shuffle(random);

Creating the object #

The library provides classes that differ in the first letter: Xrandom, Qrandom, Drandom.

If you just want a random number:

final random = Xrandom();

quoteOfTheDay = quotes[ random.nextInt(quotes.length) ];

If you want the same numbers each time:

final random = Drandom(); // D is for Dumb Determinism 

test("no surprises ever", () {
    expect(random.nextInt(100), 42);
    expect(random.nextInt(100), 17);
    expect(random.nextInt(100), 96);
});

If you are solving a computational problem:

final random = Qrandom(); // Q is for Quantifiable Quality

feedMonteCarloSimulation(random);

If you prefer a specific algorithm:

final random = Splitmix64(); // see list of algorithms below

feedMonteCarloSimulation(random);

Speed #

Generating random numbers with AOT-compiled binary.

Sorted by nextInt fastest to slowest (numbers show execution time)

Class nextInt nextDouble nextBool
Xrandom 627 640 391
Random (dart:math) 895 929 662
Qrandom / Drandom 933 1219 398

Additions to Random #

nextFloat #

nextFloat() generates a floating-point value in the range 0.0 ≤ x <1.0.

Unlike the nextDouble, nextFloat prefers speed to precision. It's still a double, but it has four billion shades instead of eight quadrillions.

Speed comparison

Sorted by nextDouble fastest to slowest (numbers show execution time)

JS Class nextDouble nextFloat
Xorshift64 569 353
Xorshift128p 635 389
Xrandom 640 221
Splitmix64 658 398
Xorshift128 815 339
Mulberry32 841 301
Random (dart:math) 929
Xoshiro256pp 1182 713
Qrandom / Drandom 1219 539

nextRaw #

These methods return the raw output of the generator uncompromisingly fast. Depending on the algorithm, the output is a number consisting of either 32 random bits or 64 random bits.

Xrandom combines small integers or splits large ones. The methods work with any of the generators.

JS Method Returns Equivalent of
nextRaw32() 32-bit unsigned nextInt(pow(2,32))
nextRaw53() 53-bit unsigned nextInt(pow(2,53))
nextRaw64() 64-bit signed nextInt(pow(2,64))
Speed comparison

Sorted by nextInt fastest to slowest
(numbers show execution time)

JS Class nextInt nextRaw32 nextRaw64
Xrandom 627 280 549
Xorshift128 726 341 782
Xorshift64 748 346 491
Mulberry32 767 307 709
Xorshift128p 772 383 529
Splitmix64 838 398 500
Random (dart:math) 895
XrandomHq 933 537 1186
Xoshiro256pp 1138 703 1072

Since nextInt's return range is always limited to 32 bits, only comparison to nextRaw32 is "apples-to-apples".

Algorithms #

Native JS Class Algorithm Introduced Alias
Xorshift32 xorshift32 2003 Xrandom
Xorshift64 xorshift64 2003
Xorshift128 xorshift128 2003
Splitmix64 splitmix64 2015
Xorshift128p xorshift128+ v2 2015
Mulberry32 mulberry32 2017
Xoshiro128pp xoshiro128++ 1.0 2019 Qrandom, Drandom
Xoshiro256pp xoshiro256++ 1.0 2019

You can use any generator from the library in the same way as in the examples with the Xrandom class.

final random = Mulberry32();

quoteOfTheDay = quotes[ random.nextInt(quotes.length) ];

Compatibility #

TL;DR Xrandom, Qrandom, Drandom work on all platforms. Others may not work on JS.

The library is written in pure Dart. Therefore, it works wherever Dart works.

But some of the classes need full support for 64-bit integers. JavaScript actually only supports 53 bits. If your target platform is JavaScript, then the selection will have to be narrowed down to the options marked with [✓] checkmark in the JS column. Trying to create a incompatible object in JavaScript-transpiled code will lead to UnsupportedError.

If your code compiles to native (like in Flutter apps for Android and iOS), 64-bit generators will work best for you. For example, Xorshift64 for speed or Xoshiro256pp for quality.

More benchmarks #

nextInt fastest to slowest (numbers show execution time)

JS Class nextInt nextDouble nextBool
Xrandom 627 640 391
Xorshift128 726 815 394
Xorshift64 748 569 386
Mulberry32 767 841 391
Xorshift128p 772 635 394
Splitmix64 838 658 392
Random (dart:math) 895 929 662
Qrandom / Drandom 933 1219 398
Xoshiro256pp 1138 1182 406

All the benchmarks on this page are from AOT-compiled binaries running on AMD A9-9420e with Ubuntu 20.04. Time is measured in milliseconds.

The tables are created using the tabular library.

Consistency #

The library has been thoroughly tested to match reference numbers generated by the same algorithms implemented in C99. Not only ints, but also numbers converted to double including all decimal places that the compiler takes into account.

The sources in C are taken directly from scientific publications or the reference implementations by the authors of the algorithms. The Xorshift128+ results are also matched to reference values from JavaScript xorshift library, which tested the 128+ similarly.

Therefore, the sequence generated for example by the Xoshiro128pp.nextRaw32() with the seed (1, 2, 3, 4) is the same as the C99 code will produce with the same seed.

The double values will also be the same as if the upper bits of uint64_t type were converted to double_t in C99 by unsafe pointer casting. No matter how exotic pointer casting sounds for Dart, and even more so for JavaScript. JavaScript doesn't even have any upper bits of uint64_t. But doubles are the same type everywhere, and their random values will be the same.

Testing is done in the GitHub Actions cloud on Windows, Ubuntu, and macOS in VM and Node.js modes.

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Random number generators library focused on the consistency, performance and reproducibility

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