xeno_flutter_android 0.1.0
xeno_flutter_android: ^0.1.0 copied to clipboard
Android implementation of xeno_sdk.
example/lib/main.dart
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:xeno_flutter_android/xeno_flutter_android.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool? _hasNotificationPermission;
final _xenoSdkAndroid = XenoFlutterAndroid();
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
// Platform messages may fail, so we use a try/catch PlatformException.
// We also handle the message potentially returning null.
try {
_hasNotificationPermission =
await _xenoSdkAndroid.hasNotificationPermission();
} on Exception catch (e) {
_hasNotificationPermission = null;
debugPrint('Failed to get notification permission. $e');
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Xeno Flutter Example'),
),
body: Center(
child: Text(
'Has Notification Permission: [ $_hasNotificationPermission ]'),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
initPlatformState();
},
tooltip: 'Request Notification Permission',
child: const Icon(Icons.notifications),
),
),
);
}
}