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Dart Web UI Framework based on HTML Elements inspired by Flutter

Wupper #

Dart Web UI Framework based on HTML Elements inspired by Flutter

Usage #

Motivation #

There are not enough JavaScript frameworks out there! Let's create one with Dart, which feels like programming with Flutter!

Our requirements when starting with this were:

  • Create a web app with dart so we can use our existing libraries
  • We have experience with Flutter so create something that works and feels similar
  • Use a UI framework with Dart on Web which works:
    • Dart-Angular seems to have no future
    • Vue-Dart has probably been canceled
    • Dart-React has no Null Safety and even no Type Safety

This made us creating a very minimal own single-page-application framework with Dart on web:

Widgets #

Similar to Flutter we say: Everything is a widget. But instead of using Flutter widgets we use HTML Elements to create widgets with them.

A basic widget looks like this:

class TodoListItem extends StatelessWidget {
  final String todo;

  const TodoListItem({Key? key, required this.todo}) : super(key: key);

  @override
  Widget build(BuildContext context) => LIElement(
        children: [
          ParagraphElementWidget(text: todo),
          ButtonElementWidget(
            text: 'X',
            onClick: (_) => TodoListPage.of(context).removeTodo(todo),
          ),
        ],
      );
}

As in flutter, we can use StatefulWidget to store state inside widgets

class CounterPage extends StatefulWidget {
  const CounterPage({Key? key, required this.title}): super(key: key);

  final String title;

@override
StateWidget<CounterPage> createState() => CounterPageState();
}

class CounterPageState extends StateWidget<CounterPage>{
  int count = 0;

  @override
  Widget build(BuildContext context) {
    return DivElementWidget(
      children: [
        HeadingElementH1Widget(text: title),
        ParagraphElementWidget(text: 'Counter: $count')),
        ButtonElementWidget(
          text: 'Counter +',
          onClick: (_) => setState((){ count++; }) ,
        ),
      ],
    );
  }
}

class TodoListPage extends StatelessWidget {

  }

  class TodoListPageState extends StateWidget<TodoListPage>{
  final textFieldController = InputElementController();
   List<String> todos = [];

  void addTodoAction([_]) {
    final value = textFieldController.value;
    if (value == null || value.isEmpty) return;
    todos.add(value);
    textFieldController.value = '';
    setState((){});
  }

  void removeTodo(String todo) {
    todos.removeWhere((t) => t == todo);
    setState((){});
  }

  @override
  Widget build(BuildContext context) => DivElementWidget(
        className: 'container',
        children: [
           InputElementWidet(
            controller: textFieldController,
            type: 'text',
            placeholder: 'New todo',
          ),
          ButtonElementWidget(
            text: 'Add',
            onClick: addTodoAction,
          ),
          UListElementWidget(
            children: [
              for (final todo in todos) TodoListItem(todo: todo),
            ],
          ),
        ],
      );
}

BuildContext #

The build method is used to determine the widget children. Then the render function will be called to obtain the rendered version of the widget which is an object of the Element type.

The BuildContext item is responsible to store

  • the widget
  • element (the rendered version of the widget)
  • the position of the widget in the widget graph. It will also be used to store the rendered version of the widget.

Therefore, the context object can be used to find a particula StateWidget among the widgets parent. This can be done by calling context.findState<StateType>(). This works very similar to Provider in Flutter:

context.findState<TodoListPageState>().removeTodo(todo)

Basic router #

We also have a very basic hash router:

class TodoApp extends StatelessWidget {
  const TodoApp({Key? key}) : super(key: key);

  @override
  Element build(BuildContext context) {
    return BasicRouter(routeBuilder: (route) {
      switch (route) {
        case '/':
          return TodoListPage();
        default:
          return NotFoundPage();
      }
    });
  }
}

class NotFoundPage extends Widget {
  const NotFoundPage({Key? key}) : super(key: key);
  @override
  Element build(BuildContext context) => ParagraphElementWidget(text: '404: Not found');
}

FutureBuilder, StreamBuilder and ValueNotifierBuilder #

You have FutureBuilders and StreamBuilders which are working similar to Flutter.

FutureBuilder

Similar to Flutters FutureBuilder but without AsyncSnapshot. Build something depending of the result of a future. Optional you can set an errorBuilder to handle errors happening while waiting on the future.

Example:
FutureBuilder<String>(
  future: loadDataFromServer(),
  builder: (BuilContext context, AsyncSnapshot<String> snapshot) =>
    DivElementWidget(text: snapshot.data ?? snapshot.error?.toString() ?? 'No data yet'),
);

StreamBuilder

Similar to Flutters StreamBuilder but without AsyncSnapshot. Constantly rebuild something depending of the last value of a stream. Optional you can set an errorBuilder to handle errors.

Example:
StreamBuilder<String>(
  stream: someDataStream,
  builder: (BuildContext context, AsyncSnapshot<String> snapshot) =>
    DivElementWidget(text: snapshot.data ?? snapshot.error?.toString() ?? 'No data yet'),
);

ValueNotifierBuilder

Similar to Flutters ValueListeneableBuilder. Define a ValueNotifier which offers the same API like Flutter's one and build reactive Widgets with it. Useful when you don't want to rebuild the whole UI with Statefull Widgets:

Example:
final ValueNotifier<int> counter = ValueNotifier<int>(0);

//...
Widget build(context) {
  return DivElementWidget(
    children: [
    ValueNotifierBuilder(
      value: counter,
      builder: (context, value) {
        return ParagraphElementWidget(text: 'Counter: $value');
      }
    ),
    ButtonElementWidget(
      text: '+1',
      onClick: (_) {
        counter.value = counter.value+1;
      }
    ),
  ],
  );
}

BuildContext #

The BuildContext is used in the build and appendTo functions. It is used to provide some context when building the widget.

It stores

  • the parent of the widget so appendTo can add the element to the widget.
  • add information for the build callback so we can execute callbacks after inital build or set states.

Especially, build callbacks are handy if you want to execute a function after the element has been added to the DOM.

  context.addPostFrameCallback((){/* my function */});

runApp and widget tree #

Once we have our first widgets we need to append them to the DOM. We can do this by using runApp():

void main() => runApp((Map<String, String> args) => TodoApp());

By default, this appends the whole web app to the element with the ID app. We can change this by:

void main() => runApp((Map<String, String> args) => TodoApp(), target = document.querySelector(#'other-id'));

It is important to understand how the widget tree is related to the DOM! All widgets are represented as an element in the DOM, so we can see the widget tree in it.

For example our TodoListItem widget would look like this:

<li data-widget-type="TodoListItem" data-widget-id="774243307">
  <p>Buy milk</p>
  <button onClick="minified:">X</button>
</li>

The data-widget-type becomes "minified" in production.

WrapperWidget #

It is possible to embed Element objects in the build function using WidgetElement.

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verified publisherfamedly.com

Dart Web UI Framework based on HTML Elements inspired by Flutter

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License

MIT (license)

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