windows_gpu_recovery 0.1.0 copy "windows_gpu_recovery: ^0.1.0" to clipboard
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PlatformWindows

Flutter Windows plugin that recovers from EGL_CONTEXT_LOST / D3D11 device removed (DXGI_ERROR_DEVICE_REMOVED) after system sleep or GPU driver reset. Uses a sentinel D3D11 device for detection and a V [...]

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add windows_gpu_recovery

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  windows_gpu_recovery: ^0.1.0

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:windows_gpu_recovery/windows_gpu_recovery.dart';
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Flutter Windows plugin that recovers from EGL_CONTEXT_LOST / D3D11 device removed (DXGI_ERROR_DEVICE_REMOVED) after system sleep or GPU driver reset. Uses a sentinel D3D11 device for detection and a Vectored Exception Handler to safely destroy the dead engine and create a fresh one.

Repository (GitHub)
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Topics

#windows #gpu #d3d11 #recovery #plugin

License

MIT (license)

Dependencies

flutter

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Packages that depend on windows_gpu_recovery

Packages that implement windows_gpu_recovery