widget_and_text_animator 1.1.5 widget_and_text_animator: ^1.1.5 copied to clipboard
Make animating widgets a breeze with many effects built in. Make Text animations beautiful with staggered text effects. transitions, blurs & more, animate gestures too
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:widget_and_text_animator/widget_and_text_animator.dart';
import 'samples.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Widget and text animator'),
);
}
}
/// [MyHomePage] is a slightly tacky version of the default template app for flutter with the counter
/// It's a close to the original version as possible, but trying to animate pretty much very bit of text and widget to
/// give a simple example of how basic animations can be added very simply
/// Wouldn't recommend animating everything like this in your app :D
/// [Text] widgets have been replaced with [TextAnimator] widgets
/// Buttons such as the [FloatingActionButton] has been wrapped with a [WidgetAnimator]
/// A "Samples" button has also been added to get through at more examples of the animations possible
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
///standard _incrementCounter
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
///the normal example build method but using `TextAnimator` instead of `Text` and wrapping widgets in `WidgetAnimator`
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: TextAnimator(
widget.title,
atRestEffect: WidgetRestingEffects.wave(),
),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Expanded(
child: SizedBox(),
),
TextAnimator(
'You have pushed the button this many times:',
atRestEffect: WidgetRestingEffects.pulse(effectStrength: 0.6),
style: Theme.of(context).textTheme.bodyMedium,
incomingEffect: WidgetTransitionEffects.incomingSlideInFromTop(
blur: const Offset(0, 20), scale: 2),
textAlign: TextAlign.center,
),
const SizedBox(
height: 20,
),
TextAnimator(
'$_counter',
style: Theme.of(context).textTheme.bodyLarge,
incomingEffect: WidgetTransitionEffects.incomingSlideInFromBottom(
curve: Curves.bounceOut,
duration: const Duration(milliseconds: 1500)),
atRestEffect: WidgetRestingEffects.dangle(),
outgoingEffect: WidgetTransitionEffects.outgoingSlideOutToRight(),
),
const Expanded(
child: SizedBox(),
),
WidgetAnimator(
incomingEffect: WidgetTransitionEffects(
delay: const Duration(milliseconds: 1500),
offset: const Offset(0, -30),
curve: Curves.bounceOut,
duration: const Duration(milliseconds: 900)),
atRestEffect: WidgetRestingEffects.wave(),
child: ElevatedButton(
child: const Text('Samples'),
onPressed: () {
Navigator.of(context).push(Samples.route());
}),
),
const SizedBox(
height: 20,
),
WidgetAnimator(
incomingEffect: WidgetTransitionEffects(
delay: const Duration(milliseconds: 1500),
offset: const Offset(0, 30),
curve: Curves.easeInOut,
duration: const Duration(milliseconds: 1200)),
child: GestureAnimator(
curve: Curves.easeInOut,
scaleSize: 0.9,
yOffset: -5,
duration: const Duration(milliseconds: 150),
onLongPress: (){
print('on long press triggered');
},
onTapDown: (_){
print('on tap down');
},
onTapUp: (_){
print('on tap up');
},
// blurX: 2,
// blurY: 2,
numberOfPlays: 1,
// rotation: pi / 16,
opacity: 0.8,
// skewX: 0.2,
hapticFeedback: HapticFeedback.selectionClick,
triggerOnTapAfterAnimationComplete: true,
onTap: () {
Navigator.of(context).push(Samples.route());
},
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Container(
decoration: BoxDecoration(
color: Colors.yellow,
borderRadius: BorderRadius.circular(8),
),
child: const Padding(
padding: EdgeInsets.all(12.0),
child: Text(
'GestureAnimator',
),
),
),
),
),
),
const SizedBox(
height: 20,
),
],
),
),
floatingActionButton: WidgetAnimator(
atRestEffect: WidgetRestingEffects.size(),
child: FloatingActionButton(
isExtended: true,
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}