warble 0.0.2-dev.1 warble: ^0.0.2-dev.1 copied to clipboard
An audio player for the go-flutter desktop engine, built on the beep library.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'dart:async';
import 'package:warble/warble.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
void initState() {
super.initState();
example();
}
String _text = "Playing!";
Future<void> example() async {
WarbleStream stream = (await Warble.wrapAsset(rootBundle, "assets/chime.wav", buffered: true))!;
await stream.gain(0.25);
await stream.pan(-1);
stream.play();
Future.delayed(Duration(seconds:3)).then((_) async {
await stream.gain(0.50);
await stream.pan(-0.25);
stream.playBuffered(0, stream.length);
setState(() {
_text = "Playing buffered";
});
});
Future.delayed(Duration(seconds:6)).then((_) async {
await stream.gain(0.875);
await stream.pan(0.25);
stream.play();
setState(() {
_text = "Seeking and replaying";
});
});
Future.delayed(Duration(milliseconds:7500)).then((_) async {
await stream.gain(1);
await stream.pan(1);
stream.seek(0);
setState(() {
_text = "Seeking during playback";
});
});
Future.delayed(Duration(milliseconds:10500)).then((_) => setState(() {
_text = "Done!";
}));
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Text(_text),
),
),
);
}
}