w_module 3.0.7 w_module: ^3.0.7 copied to clipboard
Base module classes with a well defined lifecycle for modular Dart applications.
w_module #
Base module classes with a well defined lifecycle for modular Dart applications.
Overview #
w_module
implements a module encapsulation and lifecycle pattern for Dart that interfaces well with the application
architecture defined in the w_flux library. w_module
defines the public interface
for a module and is in no way prescriptive as to how module internals are defined, though the w_flux
pattern is
recommended. w_module
defines how data should flow in and out of a module, how renderable UI is exposed to consumers,
and establishes a common module lifecycle that facilitates dynamic loading / unloading of complex module hierarchies.
Module Structure #
A w_module
Module
encapsulates a well-scoped logical unit of functionality and exposes a discrete public interface for
consumers. It extends LifecycleModule
to ensure that its load / unload processes adhere to a well-defined lifecycle.
The public interface of a Module
is comprised of api
, events
, and components
:
- The
api
class exposes public methods that can be used to mutate or query module data. - The
events
class exposes streams that can be listened to for notification of internal module state change. - The
components
class exposes react-dart compatible UI components that can be used to render module data.
Though the class based Module
convention is somewhat arbitrary, exposing api
, events
, and components
via
aggregate classes simplifies consumption and improves the discoverability of the Module
's public interface.
// bare bones module definition
DispatchKey sampleDispatchKey = DispatchKey('sampleModule');
class SampleModule extends Module {
final String name = 'SampleModule';
SampleApi _api;
SampleApi get api => _api;
SampleEvents _events;
SampleEvents get events => _events;
SampleComponents _components;
SampleComponents get components => _components;
SampleModule() {
_api = SampleApi();
_events = SampleEvents(sampleDispatchKey);
_components = SampleComponents();
}
}
If using w_module
with w_flux
internals, api
, events
, and components
should be internally initialized with
access to the module's actions
and stores
.
// module definition with w_flux internals
DispatchKey sampleDispatchKey = DispatchKey('sampleModule');
class SampleModule extends Module {
final String name = 'SampleModule';
SampleActions _actions;
SampleStore _store;
SampleApi _api;
SampleApi get api => _api;
SampleEvents _events;
SampleEvents get events => _events;
SampleComponents _components;
SampleComponents get components => _components;
SampleModule() {
_actions = SampleActions();
_events = SampleEvents();
_store = SampleStore(_actions, _events, sampleDispatchKey);
_components = SampleComponents(_actions, _store);
_api = SampleApi(_actions, _store);
}
}
API #
A Module
's api
member should expose all public methods that a consumer can use to mutate module state (methods) or
query existing module state (getters). api
is initially null. If a module exposes a public api
, this should be
overridden to provide a class defined specifically for the module.
// module api definition
class SampleApi {
SampleApi();
setSampleValue(String newValue) {
...
}
String get sampleValue => ...;
}
// module api consumption
sampleModule.api.setSampleValue(...);
String sampleValue = sampleModule.api.sampleValue;
If using w_module
with w_flux
internals, module mutation methods should usually dispatch existing actions
available within the module. This ensures that the internal unidirectional data flow is maintained, regardless of
the source of the mutation (e.g. external api or internal UI). Likewise, module methods that expose internal state
should usually use existing getter methods available on stores within the module.
// module api definition with w_flux internals
class SampleApi {
SampleActions _actions;
SampleStore _store;
SampleApi(this._actions, this._store);
setSampleValue(String newValue) {
_actions.setSampleValue(newValue);
}
String get sampleValue => _store.sampleValue;
}
Events #
A Module
's events
member should expose all public streams that a consumer can listen to for notification of
internal state changes. events
is initially null. If a module exposes public events
, this should be overridden
to provide a class defined specifically for the module.
A Module
's events
are intended to be 'read-only'. Though events
are exposed for listening by external consumers,
they should only be dispatched from within the Module
. To enforce this limitation, a dispatch key is required to
instantiate the event stream. The same dispatch key must subsequently be used to dispatch all events on the stream.
Keeping the dispatch key private in the Module
internals effectively prevents uncontrolled external dispatch.
// module events definition
DispatchKey sampleDispatchKey = DispatchKey('sampleModule');
class SampleEvents {
final Event<String> valueChanged = Event(sampleDispatchKey);
}
// module events dispatch
_events.valueChanged(_sampleValue, sampleDispatchKey);
// module events consumption
sampleModule.events.valueChanged.listen((newValue) {
...
});
In order to automatically clean up subscriptions if the module is disposed, you can make use of listenToStream
instead of the built-in listen
. See the section on disposal for more details.
// module events consumption
listenToStream(sampleModule.events.valueChanged, (newValue) {
...
});
If using w_module
with w_flux
internals, events
should usually be dispatched by internal stores immediately
prior to a corresponding trigger dispatch. events
should NOT be dispatched directly by UI components or in
immediate response to actions. This ensures that the internal unidirectional data flow is maintained and external
events
represent confirmed internal state changes.
// module events dispatch with w_flux internals
class SampleStore extends Store {
String _sampleValue = 'something';
RandomColorEvents _events;
DispatchKey _dispatchKey;
SampleActions _actions;
SampleStore(SampleActions this._actions, SampleEvents this._events, DispatchKey this._dispatchKey) {
...
_actions.setSampleValue.listen(_setSampleValue);
}
_setSampleValue(String newValue) {
_sampleValue = newValue;
_events.valueChanged(_sampleValue, _dispatchKey);
trigger();
}
}
To assist in properly disposing of Event
instances, w_module
provides an
EventsCollection
base class that extends
Disposable
from the w_common
package
with an additional manageEvent()
method. Colocating related events in an
EventsCollection
makes it trivial to close all Event
instances by disposing
the EventsCollection
instance.
final key = DispatchKey('example');
class ExampleEvents extends EventsCollection {
final Event<String> eventA = Event<String>(key);
final Event<String> eventB = Event<String>(key);
ExampleEvents() : super(key) {
[
eventA,
eventB,
].forEach(manageEvent);
}
}
main() async {
final eventsCollection = EventsCollection();
await eventsCollection.dispose();
// All Events on the collection should now be closed.
}
Components #
A Module
's components
member should expose all react-dart compatible UI component factories that a consumer can
use to render module data. components
is initially null. If a module exposes public components
, this should be
overridden to provide a class defined specifically for the module.
By convention, the custom components
class should extend the included ModuleComponents
class to ensure that the
default UI component is available via the module.components.content()
method.
// module components definition
class SampleComponents implements ModuleComponents {
content() => SampleComponent(...);
}
// module components consumption
react.render(sampleModule.components.content(),
html.querySelector('#content-container'));
If using w_module
with w_flux
internals, components
methods should usually return UI component factories that
have been internally initialized with the proper actions and stores props. This ensures full functionality of the
components
without any external exposure of the requisite internal actions and stores.
// module components definition with w_flux internals
class SampleComponents implements ModuleComponents {
SampleActions _actions;
SampleStore _store;
SampleComponents(this._actions, this._store);
content() => SampleComponent({'actions': _actions, 'store': _store});
}
Module Lifecycle #
w_module
implements a simple Module
lifecycle that ensures that modules adhere to a predictable loading and
unloading pattern. Using Module
as the basis for all modules in an application ensures that this simple pattern
will extrapolate predictably across complex module hierarchies.
Many examples of Module
lifecycle behavior and manipulation can be found in the
Multiple Module Panel example.
Lifecycle Methods #
Module
exposes five lifecycle methods that external consumers should use to trigger loading and unloading
behavior. These methods can return an error or exception thrown by their respective lifecycle handler methods.
This allows dependencies on a Module
to respond to failures that occur within the overridden lifecycle
behavior.
Method | Description |
---|---|
load |
Triggers loading of a Module . Internally, this executes the module's onLoad method and dispatches the willLoad and didLoad events. Returns a future that completes once the module has finished loading. |
suspend |
Suspends the module and all child modules. While suspended modules should make themselves lightweight and avoid making network requests. |
resume |
Brings the module and all child modules out of suspension. Upon resuming, modules should go back to business as usual. |
shouldUnload |
Returns the unloadable state of the Module and its child modules as a ShouldUnloadResult . Internally, this executes the module's onShouldUnload method. |
unload |
Triggers unloading of a Module and all of its child modules. Internally, this executes the module's shouldUnload method, and, if that completes successfully, executes the module's onUnload method. If unloading is rejected, this method will complete with an error. The rejected error will not be added to the didUnload lifecycle event stream. |
The graphic above illustrates legal lifecycle state transitions. Any state
transition that is not defined will throw a StateError
. No-op transitions are
illustrated with blue arrows. Calling the lifecycle method when the module is
already in the given state will result in a logger warning. If a no-op is
performed on a transitioning state the pending transition future is returned.
Lifecycle Events #
Module
also exposes lifecycle event streams that an external consumer can listen to. If any corresponding lifecycle handler method throws an exception or error it will be added to the corresponding stream. This allows dependencies on a Module
to provide an onError
function to handle recovering from a failure within the module implementation.
Event | Description |
---|---|
willLoad |
Dispatched at the beginning of the module's load logic. |
didLoad |
Dispatched at the end of the module's load logic. |
willSuspend |
Dispatched at the beginning of the module's suspend logic. |
didSuspend |
Dispatched at the end of the module's suspend logic. |
willResume |
Dispatched at the beginning of the module's resume logic. |
didResume |
Dispatched at the end of the module's resume logic. |
willUnload |
Dispatched at the beginning of the module's unload logic. |
didUnload |
Dispatched at the end of the module's unload logic. |
Lifecycle Customization #
Internally, Module
contains methods that can be overridden to customize module lifecycle behavior. Any error or exception thrown by these overloaded lifecycle methods will be added to their corresponding lifecycle event stream. This error will be returned to the caller of the corresponding lifecycle method.
Method | Description |
---|---|
onLoad |
Executing during the module's load logic. Custom logic for initializing child modules, service access, event listeners, etc. should be implemented here. Deferred module loading behavior can also be hidden from consumers via this method. |
onSuspend |
Executed during the module's suspend logic. This method should be used to modify module behavior while suspended. |
onResume |
Executed during the module's resume logic. This method should be used to put the module back into its normal mode of operation. |
onShouldUnload |
Executed during the module's shouldUnload logic. Custom logic that blocks module unloading under certain conditions should be implemented here. |
onUnload |
Executed during the module's unload logic. Custom module clean up logic should be implemented here. Unfortunately, the nature of web browsers is such that module unload logic is not guaranteed to be executed under all conditions (browser or tab close), so mission critical logic should not reside here. |
Module Hierarchies #
Module
also supports hierarchical application of the standard lifecycle through child modules:
Method | Description |
---|---|
loadChildModule |
Loads a child module and registers it with the current module for lifecycle management. |
willLoadChildModule |
Dispatched at the beginning of the child module's load logic. |
didLoadChildModule |
Dispatched at the end of the child module's load logic. |
Getters #
Getter | Description |
---|---|
childModules |
An iterable of child modules. |
isLoaded |
A boolean that indicates whether the module is current loaded. |
isSuspended |
A boolean that indicates whether the module is currently suspended. This will always be false when the module is not loaded. |
Disposal #
Module
extends Disposable
from the w_common
package
which provides some additional facilities for memory management. This means that
you can leverage any of the disposable management APIs like listenToStream()
or manageDisposable()
within your Module
. Additionally, it means that
Module
s can be disposed via dispose()
. While this is similar to unload()
,
there is a key difference:
unload()
will attempt to unload a Module
, but may fail to complete in
two scenarios:
- if the unload is canceled via
shouldUnload()
- if the unload fails due to an uncaught exception in
onUnload()
If the unload succeeds, then disposal will happen implicitly.
dispose()
will attempt to unload the Module
first (unless it has never
been loaded, in which case it will go straight to disposal), but will force
disposal regardless of the outcome of the unload step.
In most scenarios, consumers should use unload()
either directly or indirectly
via the other lifecycle management APIs like loadChildModule()
.
Calling dispose()
should be reserved for scenarios where you know the Module
has not been loaded, but still needs to be disposed, or when you need to force
the disposal of the Module
regardless of its state and do not care about the
Module
s ability to prevent its unloading. Unit tests are a likely candidate
for this usage.
Examples #
Simple examples of w_module
usage can be found in the example
directory. The example README
includes instructions for building / running them.
Development #
This project leverages the dart_dev package for most of its tooling needs, including static analysis, code formatting, running tests, collecting coverage, and serving examples. Check out the dart_dev readme for more information.