viper 0.0.4 viper: ^0.0.4 copied to clipboard
An elegant way to adapt VIPER architecture into Flutter project.
import 'package:flutter/material.dart' hide Router;
import 'package:viper/viper.dart';
abstract class MyHomeView extends View {
BehaviorSubject<int> get counter;
Stream<void> get incrementButtonDidTap;
}
class CounterInteractor extends Interactor {
var _counter = 0;
int get counter => _counter;
Stream<int> increment() {
_counter++;
return Stream.value(_counter);
}
}
class MyHomeRouter extends Router {}
class MyHomePresenter extends Presenter<MyHomeView, MyHomeRouter> {
late final counterInteractor = CounterInteractor();
@override
void onReady() {
super.onReady();
MergeStream([
view.stateDidInit
.map((event) => counterInteractor.counter),
view.incrementButtonDidTap
.flatMap((value) => counterInteractor.increment())
])
.bind(view.counter)
.addTo(disposeBag);
}
}
class MyHomeModule extends Module<MyHomeView, MyHomePresenter, MyHomeRouter> {
@override
final presenter = MyHomePresenter();
@override
final router = MyHomeRouter();
@override
Widget build(BuildContext context) {
return MyHomeViewImpl();
}
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomeModule(),
);
}
}
class MyHomeViewImpl extends StatefulWidget {
MyHomeViewImpl({Key? key}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
@override
_MyHomeViewImplState createState() => _MyHomeViewImplState();
}
class _MyHomeViewImplState extends ViewState<MyHomeViewImpl, MyHomeModule> implements MyHomeView {
@override
final counter = BehaviorSubject<int>.seeded(0);
@override
BehaviorSubject<void> incrementButtonDidTap = BehaviorSubject();
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text("Example"),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
StreamSelector<int>(
stream: counter,
builder: (_, counter, __) => Text(
'$counter',
style: Theme.of(context).textTheme.headline4,
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () => incrementButtonDidTap.add(null),
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}