vinidpay_sdk 0.0.2+1 vinidpay_sdk: ^0.0.2+1 copied to clipboard
VinIDPay Flutter SDK helps you handle payments with VinID iOS and Android app.
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:vinidpay_sdk/vinidpay_sdk.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _paymentStatus = 'Unknown';
bool _sandboxMode = true;
final _orderIdController = TextEditingController();
final _signatureController = TextEditingController();
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('VinIDPay SDK'),
),
body: Padding(
padding: EdgeInsets.all(16),
child: SingleChildScrollView(
child: Column(
children: <Widget>[
TextField(
controller: _orderIdController,
decoration: InputDecoration(
labelText: 'Order ID',
),
),
TextField(
controller: _signatureController,
decoration: InputDecoration(
labelText: 'Signature',
),
),
FlatButton(
color: Colors.red,
onPressed: () {
if (_orderIdController.text == '' ||
_signatureController.text == '') {
return;
}
final String _orderId = _orderIdController.text;
final String _signature = _signatureController.text;
proceedPayment(
_orderId,
_signature,
_sandboxMode,
);
},
child: Text(
'Proceed Payment',
style: TextStyle(color: Colors.white),
),
),
FlatButton(
color: Colors.red,
onPressed: () {
isVinIdAppInstalled(_sandboxMode);
},
child: Text(
'isVinIdAppInstalled ',
style: TextStyle(color: Colors.white),
),
),
FlatButton(
color: Colors.red,
onPressed: () {
openVinIDInstallPage(_sandboxMode);
},
child: Text(
'openVinIDInstallPage',
style: TextStyle(color: Colors.white),
),
),
SizedBox(height: 8),
Text('Sandbox Mode: $_sandboxMode'),
SizedBox(height: 8),
Text('Payment Status: $_paymentStatus'),
],
),
),
),
),
);
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> proceedPayment(
String orderId,
String signature,
bool sandboxMode,
) async {
VinidpaySdkStatus _status;
// Platform messages may fail, so we use a try/catch PlatformException.
try {
_status = await VinidpaySdk.proceedPayment(
orderId,
signature,
sandboxMode,
);
} on PlatformException {
_status = VinidpaySdkStatus.UNKNOW;
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
// switch (_status) {
// case VinidpaySdkStatus.SUCCESS:
//
// case VinidpaySdkStatus.ABORT:
//
// case VinidpaySdkStatus.FAIL:
//
// case VinidpaySdkStatus.UNKNOW:
//
// default:
//
// }
setState(() {
_paymentStatus = _status.toString();
});
}
Future<void> isVinIdAppInstalled(bool sandboxMode) async {
bool _status;
_status = await VinidpaySdk.isVinIdAppInstalled(sandboxMode);
print(_status);
}
void openVinIDInstallPage(bool sandboxMode) {
VinidpaySdk.openVinIDInstallPage(sandboxMode);
}
}