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A Vector Math library for 2D and 3D applications.

v 2.1.0-nullsafety.2 #

  • Update for the 2.10 dev sdk.

v 2.1.0-nullsafety.1 #

  • Allow the <=2.9.10 stable sdks.

v 2.1.0-nullsafety #

  • Migrate to null safety
  • Improve performance of Matrix4.decompose by reusing objects.

v 2.0.8 - July 2018 #

  • Internal fix to use Dart 2 core library constant names.

v 2.0.7 - April 2018 #

  • Fixed indexing bug in MeshGeometry.combine

v 2.0.6 - March 2018 #

  • Fixed angleTo for vectors that do not have unit length
  • Added Matrix4.tryInvert.

v 2.0.5 - July 2017 #

  • Strong mode clean

v 2.0.4 - February 2017 #

  • Added Matrix4.isIdentity()
  • Added Matrix4.isZero()
  • Added Matrix3.isIdentity()
  • Added Matrix3.isZero()
  • Added Vector2.angleTo and Vector2.angleToSigned

v 2.0.3 - May 2016 #

  • Synchronize Float64 version

v 2.0.2 - May 2016 #

  • Add Matrix4.leftTranslate

v 2.0.1 - April 2016 #

  • Add Matrix4.SkewX, Matrix4.SkewY, and Matrix4.Skew constructors

v 2.0.0 - March 2016 #

  • Remove call chaining, methods don't return this anymore. You can use the method cascade operator instead.
  • Remove dependency on quiver package

v 1.4.7 - February 2016 #

  • Fixed ArgumentError usage in Matrix4.inverted constructor

v 1.4.6 - January 2016 #

  • Added MatrixX.fromList constructor

v 1.4.5 - January 2016 #

  • Added Matrix4.inverted constructor

v 1.4.4 - December 2014 #

  • Updated dependencies.
  • Moved benchmark code into benchmark/
  • Updated vector_math_64.

v 1.4.3 - February 2014 #

  • Add color conversion routines (Contributed by Oliver Sand)
  • More collision and geometry routines (Contributed by Oliver Sand)
  • More tests (Contributed by Oliver Sand)
  • v 1.4.3 pub release

v 1.4.1 - January 2014 #

  • Better mesh generators (contributed by Brandon Jones)
  • Fix bug in ray v. triangle intersection test (contributed by @AMagill)

v 1.4.0 - November 2013 #

  • Add basic mesh generators (contributed by Brandon Jones)
  • Add more collision detection objects (contributed by Oliver Sand)

v 1.3.5 - July 2013 #

  • Class names now start with upper case, following Dart style guide.
  • Performance audit.
  • New vector_math_operations library.
  • New vector_math_lists library.
  • Added Aabb2 and fleshed out Aabb3 (thanks to Laszlo Korte)
  • Added Matrix solve methods (thanks to Laszlo Korte)
  • Added Methods needed for Three.dart (thanks to Anders Forsell)

v 1.1.0 - April 2013 #

  • Large refactoring.

v 0.9.7 - March 2013 #

  • Refactor generated constructor code into small functions.
  • Refactor generated operator* code into small functions.
  • Fix typo in quaternion code.

v 0.9.6 - March 2013 #

  • Update to latest String library.
  • Fix holding references in matrix constructor.
  • Replace double type with num in rotationY, and rotationZ.

v 0.9.5 - February 2013 #

  • Remove remaining double type tests and replace them with num.
  • Don't throw in the default matrix and vector constructors.

v 0.9.4 - February 2013 #

  • Remove unnecessary dart:scalarlist import.
  • Now that dart2js is fixed, rename negate_ back to negate.
  • Fix library imports in test suites.
  • Flexible constructor fix added to the generator.
  • Tested library under dart2js

v 0.9.3 - February 2013 #

  • Revert to using a single library!
  • Public API reverted to taking nums instead of doubles.
  • Fixed all warnings/errors introduced by M3.
  • drone.io integrated tests.
  • Fixed bug in rotation construction.
  • Fixed bug in orthographic matrix construction.
  • External contribution by fkleon fixing flexible constructors.
  • External contribution by donny-dont adding a missing cast .toDouble().

v 0.9.0 - October 2012 #

  • Pub: Dart Vector Math now fully supports the pub package management system!
  • API++: Minor changes to the API everywhere. The changes improve the aesthetics and performance of the library.
  • Faster: Lots of performance tweaks resulting in the library getting faster and generating less garbage.
  • 2D Cross Product: The Box2D Dart port requires a 2D cross product.
  • Library Split: Two libraries, one for browser applications and console applications.

v 0.8.5 - July 29 2012 #

  • 33% faster matrix matrix multiply
  • Fix generated operator[]=
  • Fix OpenGL lookat and perspective matrix constructors
  • Fix mat4x4 rotation constructors
  • Fix mat4x4 multiplied with vector3 not applying translation
  • Add utility methods for moving between Dart Vector Math types and Float32Array/Float32List types
  • Add mat4x4 translation constructor
  • Fixed buildPlaneVectors method
  • Fix mat4x4 transformDirect3 not applying translation
  • Add a new variant of mix() that takes the parameter t as a num or a vector
  • Large code reorganization to make it fit the 'dartblanklib' template

v 0.8.0 - June 10 2012 #

  • Inverse of 2x2,3x3,4x4 matrices
  • Inverse of upper 3x3 of a 4x4 matrix
  • Added zero, copy and raw specialized (and branchless) vector constructors
  • Added specialized copy matrix constructor
  • Added specialized rotation matrix constructors for mat2x2, mat3x3, and mat4x4
  • Added setRotation(num radians) to mat2x2
  • Added setRotationAround[x,y,z](num radians) to mat3x3 and mat4x4
  • Added buildPlaneVectors which constructs the spanning vectors given a plane normal
  • Added Adjoint of 2x2,3x3, and 4x4 matrices
  • Fixed many bugs in quaternion class
  • Fixed adjoint matrix code generation
  • Added selfAdd, selfSub, selfScale and selfNegate to matrix classes
  • Added serialization support for Float32Array and Vectors/Matrices

v 0.0.0 - March 20 2012 #

  • Initial release
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A Vector Math library for 2D and 3D applications.

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