vector_map_tiles 1.1.32 copy "vector_map_tiles: ^1.1.32" to clipboard
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A plugin for `flutter_map` that enables the use of vector tiles.

1.1.32 #

  • fix crash when background theme not specified

1.1.31 #

  • provide an option to render a background at a lower zoom level when tile data is loading
  • improve cache hit rate when concurrently accessed
  • improve background layer rendering
  • reduce memory usage

1.1.27 #

  • eliminate unnecessary re-rendering of tiles when panning

1.1.26 #

  • update example

1.1.25 #

  • support multiple tile sources so that data such as hillshade can be rendered on a map

1.0.22 #

  • provide a VectorTileLayerWidget as an alternative to VectorTileLayerOptions

1.0.21 #

  • reduce noise from file cache errors

1.0.20 #

  • reduce memory overhead

1.0.19 #

  • eliminate exception in tile cache when image data is invalid

1.0.17 #

  • fail quietly on retryable network failures

1.0.16 #

  • simplify socket management

1.0.15 #

  • eliminate resource leak by closing http client when idle
  • retry loading tiles on retryable errors, reduce exception noise

1.0.13 #

  • expand compatibility to include latest flutter_map release 0.14.0

1.0.12 #

  • improve place name abbreviations

1.0.11 #

  • add theme version to cache key to enable theme providers to invalidate the cache

1.0.9 #

  • improve label layout
  • add place name abbreviations

1.0.7 #

  • improve stability

1.0.6 #

  • reduce unnecessary tile repaints
  • add jitter to mixed mode tile repaints

1.0.4 #

  • improve support for text

1.0.3 #

  • eliminate occasional hairline gap between tiles
  • improve tile appearance when zooming to zoom levels higher than the tile size

1.0.1 #

  • use theme ID to segregate cached tiles by theme

1.0.0 #

  • release

0.1.3 #

  • add option for raster-only images
  • add debug tile option

0.1.2 #

  • image memory cache is conigurable

0.1.1 #

  • reduce memory usage
  • add storage-based cache

0.1.0 #

  • add mixed mode rendering

0.0.8 #

  • improve rendering speed with a repaint boundary
  • reduce memory overhead by caching fewer tiles

0.0.7 #

  • improve transition between tile sizes by rendering larger tiles while zooming smaller tiles
  • improve performance by retaining some parsed vector tile data in memory

0.0.6 #

  • remove debounce because it's not needed and adds jitter

0.0.5 #

  • improve performance
  • reduce zoom scalling oversize effect on lines such as roads

0.0.4 #

  • improve line size interpolation

0.0.2 #

  • support zoom levels higher than the maximum supported by the map tile provider.

0.0.1 #

  • Initial version