uuid 2.2.0

Dart native js
Flutter Android iOS web

RFC4122 (v1, v4, v5) UUID Generator and Parser for all Dart platforms (Web, VM, Flutter)

v2.2.0

  • fix v1 clock high to properly ignore c and d variants. (fixes #47)
  • update example

v2.1.0

  • Shuffle mathRNG bytes so that they don't generate duplicates. Will affect codes generated by a static seed.

v2.0.4

  • Remove new keyword where not needed. (forgot to rerun before releasing 2.0.3)

v2.0.3

  • Do some analyzer fixes and formatting/renaming.

v2.0.2

  • Merge fix for time precision loss in V1 time based UUIDs.

v2.0.1

  • Fix regression where CryptoRNG was default, moved back to MathRNG
  • Added ability to set RNG globally to skip having to set it in every function call
  • Allows you to set the v1 clock sequence, nodeID, and seed bytes to use cryptoRNG separately from globalRNG.

v2.0.0

  • Fixup the API to split out Buffer and Non-buffer usages.
  • Switch to build in Random.secure() and remove custom AES implementation.
  • Less dependencies.
  • Docs
  • Cleanup

v1.0.3

  • Fix SDK constraints to allow Dart 2.0 stable.

v1.0.2

  • Fix constants breaking in Dart 1.x, need to be backwards compatible.

v1.0.1

  • Fix constants to match Dart 2.0 spec

v1.0.0

  • Cleanup and prep for dart 2.0
  • Has been stable for a long time, upgrading to 1.0 version

v0.5.3

  • Merged pull request to support crypto 2.0.0
  • Support convert 2.0.0

v0.5.2

  • Merged pull request to upgrade crypto library to 1.0.0.

v0.5.1

  • Merged pull request for various updates and cleanup.

v0.5.0

  • Reverted back to custom AES implementation. Moved RNG methods to UuidUtil (import 'package:uuid/uuid_util.dart')
  • Fixed a potential bug with custom RNG method passing and added more ways to pass in custom RNG functions.
  • Cleaned up and refactored some stuff. Using only v1 is only 67kb of js, Using only v4 is 97kb. Using crypt v4 is 118kb. Using both v1 and non-crypto v4 is 126kb.
  • Default RNG for v4 is now the mathRNG function. If you wish to use cryptoRNG, import UuidUtil and pass in cryptoRNG.
  • Updated README.md with more examples and usages.
  • Updated Tests.

v0.4.1

  • Changed initCipher location so that if you ever only use v1 UUIDs, you will get a very small Dart2JS output compared to v4 or v5 that do load it.

v0.4.0

  • Use Cipher base.dart, as I don't need entropy generators, and this allows me to merge client/server together again and fix many issues this caused.

v0.3.2

  • Fix import/library bug.

v0.3.1

  • Update pubspec to allow installation of the latest Cipher 0.7.

v0.3.0

  • Updated to latest Cipher at 0.6.0. This created a breaking change in the imports. Please make sure you update your code.
  • Fixed problem when creating v4 UUIDs too fast, it would create duplicate UUIDs.

v0.2.2

  • Pegging cipher to 0.4.0 temporarily for browser support

v0.2.1

  • Using new version of cipher.

v0.2.0

  • Dart 1.0 Readiness
  • Switched from custom AES to cipher package AES.

v0.1.6

  • Adjusting usage of constants.
  • Fixing tests.

v0.1.5

  • Stupid typo on import.

v0.1.4

  • Fixing Crypto package move.

v0.1.3

  • Fixing language changes.

v0.1.2

  • Fix change of charCodes to codeUnits

v0.1.1

  • Fixing syntax for upcoming breaking changes.

v0.1.0

  • Cleanup, changes, and prep for M3.

v0.0.9

  • Minor fix with a const RegExp
  • Made sure everything builds on latest dart.
  • Fixed pubspec to now import unittest from pub instead of sdk.

v0.0.8

  • Changed to the new optional paramater syntaxes and usages.
  • Adjusted tests for the new function call style due to parameter change.
  • Fixed Import/Source/Library statements to the new format.

v0.0.7

  • Made changes requested by the Google team to get my package up on pub.dartlang.org

v0.0.6

  • Fixed up some code to make it possibly faster and using better Dart practices.
  • Cleaned up some documentation.

v0.0.5

  • Added Initial AES for Dart (untested if it actually works/matches other AES encryptors)
  • Use AES cipher to create crypto strong bytes.

v0.0.4

  • Issue wasn't Math.Random() but a bad reseed by me.
  • Cleaned up for new Pub layout.

v0.0.3

  • Added UUIDv5
  • Fixed UUIDv4 bugs
  • Added more unit tests
  • Found bug in dart's Math.Random(), reported, waiting for fix to fix my code.

v0.0.2

  • Initial tests
  • Fixed some parser bugs.

v0.0.1

  • Initial Release
  • No tests
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Publisher

yuli.dev

RFC4122 (v1, v4, v5) UUID Generator and Parser for all Dart platforms (Web, VM, Flutter)

Repository (GitHub)
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Documentation

API reference

License

MIT (LICENSE)

Dependencies

convert, crypto

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