utd_video_effects_kit 0.3.0
utd_video_effects_kit: ^0.3.0 copied to clipboard
Real-time video filters and beauty effects (LUT color grading, skin smoothing, whitening, background blur, plus MediaPipe face effects — eye color, makeup, accessories) for LiveKit Flutter apps, as a [...]
utd_video_effects_kit #
Real-time video filters & beauty effects for LiveKit-based Flutter apps —
modeled on ZEGOCLOUD's zego_effects_plugin, but built on flutter_webrtc +
native GPU pipelines so it integrates with utd_live_room_kit.
The public surface is one class — VideoEffectsProcessor — which is a
livekit_client TrackProcessor<VideoProcessorOptions>. That means it drops into
any LocalVideoTrack capture with zero glue.
Status: effects implemented (v0.2.0); needs on-device validation. The Dart API, method-channel contract, and
utd_live_room_kitintegration are complete. The native in-place pipeline implements:
- Color / beauty (no landmarks): LUT color filters + skin smoothing + whitening + skin-tone (skin-tone is Android-only).
- Background blur: MediaPipe selfie segmentation → blur background, keep the person sharp (Android CPU box-blur; iOS
CIBlendWithMask).- Face effects (MediaPipe FaceLandmarker, async/cached): eye color, makeup (lipstick / eyeshadow / blush), and PNG accessories (glasses / crown / cat-ears).
Platforms:
- Android — CPU/I420 pipeline (
CpuEffects+EffectsVideoProcessor): decode → color grade → background blur → face overlays (Canvas) → re-encode.- iOS — CoreImage chain (
CIColorCubeWithColorSpace+ smoothing/whitening +CIBlendWithMaskblur) then Core Graphics face overlays, in anExternalVideoProcessingDelegate.The new face/blur pass bundles the Apache-2.0 MediaPipe models under
assets/models/and nine transparent accessory PNGs underassets/accessories/(realistic 3D renders). MediaPipe raises the Android minSdk to 24. Detection runs async off the capture thread; overlays draw from the last cached result. Validate on a device — see below (rotation sign, framerate, mask edges).
Why a TrackProcessor (and not a process(VideoFrame) callback) #
The shipped livekit_client 2.7/2.8 TrackProcessor interface has no
per-frame hook. It exposes lifecycle — init / restart / destroy /
onPublish / onUnpublish — plus a processedTrack getter. LiveKit swaps in
processedTrack only when it is non-null; otherwise the source track flows
unchanged. So:
- All pixel work is native. This Dart object is a lifecycle + control wrapper.
- A null
processedTrackis a safe passthrough — never a broken stream.
Usage #
Standalone #
import 'package:livekit_client/livekit_client.dart';
import 'package:utd_video_effects_kit/utd_video_effects_kit.dart';
final fx = VideoEffectsProcessor.create();
final track = await LocalVideoTrack.createCameraTrack(
CameraCaptureOptions(processor: fx),
);
// Control effects at any time (cheap native calls once the pipeline lands):
await fx.setEnabled(true);
await fx.setSmoothing(0.6);
await fx.setWhitening(0.2);
await fx.setFilter('warm', intensity: 0.8);
await fx.setBackgroundBlur(0.4);
// Face effects (MediaPipe FaceLandmarker). A null color clears the effect.
await fx.setEyeColor('#3366CC', opacity: 0.6);
await fx.setLipstick('#CC2244');
await fx.setEyeshadow('#8844AA', opacity: 0.4);
await fx.setBlush('#E87070');
await fx.setGlasses(true); // also: setCrown / setCatEars
await fx.setGlasses(false); // toggle off
await fx.setLipstick(null); // clear makeup
// Bind UI to the live state:
ValueListenableBuilder<EffectsState>(
valueListenable: fx.state,
builder: (_, s, __) => Slider(value: s.smoothing, onChanged: fx.setSmoothing),
);
With utd_live_room_kit #
The kit takes a factory (not an instance) because LiveKit destroys the
processor on every restartTrack (camera flip / reconnect):
UTDLiveRoom(
// …,
config: UTDLiveRoomConfig(
buildVideoProcessor: () => VideoEffectsProcessor.create(),
),
);
The kit attaches the processor to the host self-preview and to the SDK's
default camera options, so it survives camera switch, preview→go-live, reconnect,
and guest go-live. Rendering needs no changes — VideoTrackRenderer shows
processedTrack automatically.
To toggle effects at runtime you usually call the processor's own setters (e.g.
setEnabled(false)); to attach/detach the processor on the live track entirely,
the kit also exposes controller.mediaController.setVideoProcessor(...).
Method-channel contract (utd_video_effects_kit/control) #
| Method | Args | Returns |
|---|---|---|
isSupported |
— | bool |
attach |
{trackId, state} |
{supported, sessionId, processedTrackId} |
detach |
{sessionId} |
— |
setEffects |
{sessionId, state} |
— |
state is EffectsState.toMap().
Bundled filters & the ZEGO asset set #
This package ships 43 LUT color filters as plain 512×512 square LUT PNGs
under assets/luts/ — a standard, engine-agnostic format the DIY native LUT pass
consumes directly (no third-party engine or license required). These are the
filters extracted from the ZEGO Effects resource bundle
(ColorfulStyleResources + FaceWhiteningResources) plus 16 color-science
looks generated in-house (teal_orange, golden_hour, noir_bw, sepia,
cyberpunk, …). Every filter has a 512² preview thumbnail in assets/previews/,
rendered by applying the LUT to a bundled reference portrait.
Use them via the catalog:
for (final f in VideoEffectsFilters.all) {
// f.key ('fresh'), f.label ('Fresh'), f.asset, VideoEffectsFilters.previewFor(f.key)
}
await fx.setFilter('teal_orange'); // resolves to assets/luts/teal_orange.png natively
Makeup shades & looks #
Beyond raw hex, VideoEffectsMakeup provides curated lipstick / eyeshadow /
blush / eyeColor shades and 6 coordinated full looks (each with an AI
preview thumbnail). Lipstick supports a finish — matte, satin, gloss:
await fx.setLipstick('#B11226', opacity: 0.7, finish: 'gloss');
await fx.setMakeupLook(VideoEffectsMakeup.lookByKey('glam')); // whole look at once
await fx.setMakeupLook(null); // clear all makeup
Not bundled (ZEGO-engine-proprietary). The rest of the ZEGO asset set —
makeup (.lua), 3D pendants/stickers (.obj + .lua), the AI .model files,
and the skin-color/rosy/clarity/teeth bundles — only work with ZEGO's native
Effects engine (ZegoEffects.create(appID, appSign) + setResources). The host
app deliberately removed ZEGO, so those are out of scope for the DIY path.
To use them you'd add a ZegoEffectsEngine adapter behind VideoEffectsProcessor
and re-introduce the ZEGO SDK + license (a v2 "buy" decision — see PLAN.md §2/§6).
Skin smoothing / whitening / background blur in this package are DIY shader
effects and need no asset.
Face effects: models & accessories #
The face pass bundles two Apache-2.0 MediaPipe models under assets/models/
(face_landmarker.task, selfie_segmenter.tflite) and nine PNG accessories
under assets/accessories/ (transparent, realistic 3D renders): glasses,
crown, cat_ears, sunglasses, flower_crown, party_hat, bunny_ears,
mustache, halo. To swap art, replace the PNGs in place (same names) —
each is a transparent, front-facing, horizontally-centered render. Use the
catalog:
for (final a in VideoEffectsAccessories.all) {
// a.key ('glasses'), a.label ('Glasses'), a.asset (Image.asset path)
}
await fx.setGlasses(true); // also: setCrown / setCatEars / setSunglasses /
// setFlowerCrown / setPartyHat / setBunnyEars /
// setMustache / setHalo
Build & validate (on device) #
Both platforms build against the bundled MediaPipe SDKs (the example app's
debug APK and iOS-simulator Runner.app compile clean). Runtime behavior still
needs real hardware. The example/ runners are generated with flutter create .
(prerequisite for a device run):
flutter pub get
cd example
flutter create --platforms=android,ios . # one-time, generates android/ ios/ runners
# Android (minSdk 24 — required by MediaPipe):
flutter run # real Android device — see ABI note below
# iOS (first build runs pod install: WebRTC-SDK + flutter_webrtc + MediaPipeTasksVision):
flutter run # real iOS device (simulator hits the I420 fallback)
Validate: (1) host go-live still works with no effect (passthrough); (2) LUT /
smoothing / whitening grade the LOCAL preview AND what remote viewers see;
(3) eye color / makeup / accessories track the face and background blur
masks the person — across head movement and camera flip (LiveKit re-runs
init, and the providers close()/re-init cleanly with no leak); (4) overlays
track the face in portrait + landscape (MediaPipe back-projects landmarks to the
original image, so FaceEffects.map is a plain scale — see NATIVE.md); (5) no
fps collapse at 720p (detection is
async/cached; the per-frame Bitmap/CGContext + CPU blur are the heavy steps —
downscale/throttle if needed).
Android ABI requirement for the MediaPipe effects. The prebuilt MediaPipe 32-bit (
armeabi-v7a) library needsaligned_alloc, which exists only on API 28+, so on a pre-Android-9 32-bit device it can't load and the face effects + background blur are a no-op (LUT / smoothing / whitening / skin-tone still work — they don't use MediaPipe). Use an arm64-v8a device to exercise them; for production shiparm64-v8aonly (orminSdkVersion 28):android { defaultConfig { ndk { abiFilters 'arm64-v8a', 'x86_64' } } }.
Roadmap #
- M0 — frame seam: ✅ in-place processor on the flutter_webrtc track
(
addProcessor/addProcessing), affects preview + encoder. - M1 — LUT color filter: ✅ Android GL (zero-copy texture) + iOS
CIColorCube, loadingassets/luts/<key>.png. - M2 — smoothing / whitening / skin-color: ✅ Android GL (bilateral smoothing,
whitening lift, dual-LUT skin-tone with a YCbCr mask using
assets/skin/**); iOS smoothing + whitening (skin-tone deferred). SeeNATIVE.md. - M3 — Background blur: ✅ MediaPipe selfie segmentation + blend (Android CPU
box-blur; iOS
CIBlendWithMask). - M4 — Face effects: ✅ MediaPipe FaceLandmarker (async) → eye color, makeup (lipstick / eyeshadow / blush), PNG accessories (glasses / crown / cat-ears). DIY landmark quality is "decent, not Snap-grade" (see PLAN.md §1.3). Requires Android minSdk 24.
- Perf: detection runs async off the capture thread; the per-frame Bitmap/CGContext + CPU blur are the heaviest steps — profile at 720p on low-end devices, downscale/throttle if needed.
- v2 — Buy adapter: face reshaping / realistic makeup / 3D stickers / bg
replacement behind the same
VideoEffectsProcessorAPI (Banuba / Tencent XMagic / DeepAR).
See PLAN.md for the full architecture, native frame-format handling, the shader
pipeline, build-vs-buy analysis, and milestone estimates.
Platforms #
Android + iOS (mobile). Web returns isSupported == false (passthrough).