ussd_advanced 1.1.0 ussd_advanced: ^1.1.0 copied to clipboard
Runs ussd code directly in your application, supports single session and multi session ussd calls
ussd_advanced #
Run ussd code directly in your application
Usage #
Add dependency to pubspec.yaml file
Android #
You'll need to add the CALL_PHONE
permission and READ_PHONE_STATE
to your Android Manifest.
<uses-permission android:name="android.permission.CALL_PHONE" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
For android mutli-session ussd #
Add ussd dialog accessibility service to your Android Manifet inside application
<application>
...
<service
android:name="com.phan_tech.ussd_advanced.USSDServiceKT"
android:permission="android.permission.BIND_ACCESSIBILITY_SERVICE"
android:exported="false">
<intent-filter>
<action android:name="android.accessibilityservice.AccessibilityService" />
</intent-filter>
<meta-data
android:name="android.accessibilityservice"
android:resource="@xml/ussd_service" />
</service>
</application>
iOS #
Add this to your info.plist
under dict
<key>LSApplicationQueriesSchemes</key>
<array>
<string>tel</string>
</array>
Example #
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:ussd_advanced/ussd_advanced.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late TextEditingController _controller;
String? _response;
@override
void initState() {
super.initState();
_controller = TextEditingController();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Ussd Plugin example'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: [
// text input
TextField(
controller: _controller,
keyboardType: TextInputType.phone,
decoration: const InputDecoration(labelText: 'Ussd code'),
),
// dispaly responce if any
if (_response != null)
Padding(
padding: const EdgeInsets.symmetric(vertical: 8),
child: Text(_response!),
),
// buttons
Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
UssdAdvanced.sendUssd(code: _controller.text, subscriptionId: 1);
},
child: const Text('norma\nrequest'),
),
ElevatedButton(
onPressed: () async {
String? _res = await UssdAdvanced.sendAdvancedUssd(code: _controller.text, subscriptionId: 1);
setState(() {
_response = _res;
});
},
child: const Text('single session\nrequest'),
),
ElevatedButton(
onPressed: () async {
String? _res = await UssdAdvanced.multisessionUssd(code: _controller.text, subscriptionId: 1);
setState(() {
_response = _res;
});
String? _res2 = await UssdAdvanced.sendMessage('0');
setState(() {
_response = _res2;
});
await UssdAdvanced.cancelSession();
},
child: const Text('multi session\nrequest'),
),
],
)
],
),
),
);
}
}
Methods #
- The
sendUssd
runs the ussd normaly without a response. - The
sendAdvancedUssd
(single session call) runs ussd in background and gives you the response as a string. It only surports android 8+(SDK 26+). It defaults tosendUssd
when the SDK is lower. For multisession USSDs, send the request as one, ie;
UssdAdvanced.sendAdvancedUssd(code: "*123*1*4*3#", subscriptionId: -1);
- The
multisessionUssd
runs a multi session call giving all the sessions response as String. One can interact with the ussd dialog by sending a message usingsendMessage
method and canceling the session by callingcancelSession
Selecting SimCard #
You can select which simcard to use providing subscriptionId
.
-1: is for default phone setting.
Only supports android 6+, and defaults to default if the SDK is lower