universal_widget 1.2.5
universal_widget: ^1.2.5 copied to clipboard
A universal widget that can be placed anywhere in your widget tree, with full support of animation & accessibility.
1.2.4 Fixed bug #
- Fixed bug of not tweening the
rotationattribute.
[1.2.4] - Fixed bug #
- Fixed error:
A UniversalWidgetController was used after being disposed..
1.2.0 Big performance improvement, added UniversalChannel & a lot new features #
- Performance improved much better.
- Added
widget.reset()to reset theUniversalWidgetto the very first time it's created. - Added
widget.onEnterFrame(callback, {int fps})andwidget.stopEnterFrame()(OMG, this one is so much fun!). - Added
widget.toByte({pixelRatio}),widget.toImage({pixelRatio}),widget.toBase64({pixelRatio})to capture the widget and convert it to image/base64/byte. - Added
UniversalChannelto communicate betweenUniversalWidgets (Full documentation & Examples will come later). - Fixed some minor bugs.
1.1.2 More features & fixed bugs. #
- Changed
onWidgetBuilt(BuildContext)toonWidgetBuild(UniversalWitget). - Added
onWidgetUpdated(UniversalWidget). - Added
override (bool)toupdate()method, default value istrue, so you can do multipleupdate()animation at the sametime. - Added
stopAnimation()method in case you want to stop all animations of the widget. - Added
interactionproperties to enable/disable interactivity of the widget. - Fixed losing state issue (when update widget while state hasn't been created).
- Fixed some minor bugs.
1.1.1 Fixed some minor bugs. #
- Update documentation.
- Added example.
1.1.0 Added more features & Fixed some minor bugs. #
- Updated the documentation.
- Added button mode with
onPressed. - Added
mask(clip) feature. - Added
update(child)feature. - Fixed some minor bugs.
- TODO: Performance improvement.
1.0.0 Publish the widget. #
- TODO: Wait for the bugs?
- TODO: Performance improvement.