trinity 0.1.5
trinity: ^0.1.5 copied to clipboard
A reactive state management library for Flutter, built around Signals and Nodes to simplify app logic and keep your UI in sync.
0.1.5 #
- Added listener to [SignalBuilder] and [SignalBuilderMany].
- Fixed [SignalBuilder] and [SignalBuilderMany] to initialize futures on the first frame.
- Changed [StreamSignal] result.
0.1.4 #
- Fix pub.dev documentation
0.1.3 #
- Add NodeProvider, NodeInterface, and BaseSignal for structured node and signal management.
0.1.2 #
- Remove build.yaml
0.1.1 #
- Extracted node generation logic to the
trinity_generatorpackage and removed internal build dependencies.
0.1.0 #
- Separate BridgeSignal into [BridgeSignal] and [TransformBridgeSignal]
- Shortened [Signal] function in [SignalBuilder] to allow returning the signal, not the readable
- Fixed generator to generate [ReadableNode] for nodes with signals