timer_count_down 1.0.4+1 timer_count_down: ^1.0.4+1 copied to clipboard
Simple CountDown timer. Using for create a simple timer. It's pure all
import 'package:flutter/material.dart';
import 'package:timer_count_down/timer_controller.dart';
import 'package:timer_count_down/timer_count_down.dart';
void main() => runApp(MyApp());
///
/// Test app
///
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Countdown Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(
title: 'Flutter Demo Countdown',
),
);
}
}
///
/// Home page
///
class MyHomePage extends StatefulWidget {
///
/// AppBar title
///
final String title;
MyHomePage({
Key key,
this.title,
}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
///
/// Page state
///
class _MyHomePageState extends State<MyHomePage> {
final CountdownController controller = CountdownController();
bool _isPause = true;
bool _isRestart = false;
@override
Widget build(BuildContext context) {
final IconData buttonIcon = _isRestart
? Icons.refresh
: (_isPause ? Icons.pause : Icons.play_arrow);
return Scaffold(
appBar: AppBar(
title: Text(
widget.title,
),
),
body: Center(
child: Countdown(
controller: controller,
seconds: 5,
build: (_, double time) => Text(
time.toString(),
style: TextStyle(
fontSize: 100,
),
),
interval: Duration(milliseconds: 100),
onFinished: () {
print('Timer is done!');
setState(() {
_isRestart = true;
});
},
),
),
floatingActionButton: FloatingActionButton(
child: Icon(buttonIcon),
onPressed: () {
final isCompleted = controller.isCompleted;
isCompleted ? controller.restart() : controller.pause();
if (!isCompleted && !_isPause) {
controller.resume();
}
if (isCompleted) {
setState(() {
_isRestart = false;
});
} else {
setState(() {
_isPause = !_isPause;
});
}
},
),
);
}
}