time_slot_widget 0.1.1
time_slot_widget: ^0.1.1 copied to clipboard
time slot widget
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:time_slot_widget/time_slot_widget.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'time slot widget',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'time slot widget'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
padding: const EdgeInsets.all(16),
child: ListView.separated(
itemBuilder: (BuildContext context, int indexFirst) {
return TimeSlotWidget(
timeItemBuilder: (int index) {
int start = 10 + index * max(2, indexFirst + 2);
int end = start + 1;
return TimeItemEntity(
start: buildDateTime(start),
end: buildDateTime(end),
fillColor: [Colors.red,Colors.amber,Colors.black][Random().nextInt(3)],
);
},
count: 3,
timeStyle: TimeStyle(
height: (50 + indexFirst).toDouble(),
timeHeight: (24 + indexFirst*2).toDouble(),
numberTextColor: [Colors.red,Colors.amber,Colors.black][Random().nextInt(3)],
),
);
},
separatorBuilder: (BuildContext context, int index) {
return const SizedBox(height: 10);
},
itemCount: 5,
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
DateTime buildDateTime(int hour, {int minutes = 0}) {
DateTime now = DateTime.now();
return DateTime(now.year, now.month, now.day, hour, minutes, 0);
}
}