three_js_transform_controls 0.0.2 copy "three_js_transform_controls: ^0.0.2" to clipboard
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Flutter transform controls package converted from threejs and three_dart package.

example/lib/main.dart

import 'package:flutter/material.dart';
import 'package:three_js_transform_controls/three_js_transform_controls.dart';
import 'package:three_js_core/three_js_core.dart' as three;
import 'package:three_js_math/three_js_math.dart' as tmath;

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      home: const MiscControlsArcball(),
    );
  }
}

class MiscControlsArcball extends StatefulWidget {
  const MiscControlsArcball({super.key});

  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MiscControlsArcball> {
 late three.ThreeJS threeJs;

  @override
  void initState() {
    threeJs = three.ThreeJS(
      onSetupComplete: (){setState(() {});},
      setup: setup
    );
    super.initState();
  }
  @override
  void dispose() {
    threeJs.dispose();
    controls.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return threeJs.build();
  }

  late ArcballControls controls;

  void setup() {

    threeJs.scene = three.Scene();
    threeJs.scene.background = tmath.Color.fromHex32(0xcccccc);
    threeJs.scene.fog = three.FogExp2(0xcccccc, 0.002);

    threeJs.camera = three.PerspectiveCamera(45, threeJs.width / threeJs.height, 1, 2000);
    threeJs.camera.position.setValues(0, 0, 200);
    threeJs.camera.lookAt(threeJs.scene.position);

    // controls

    controls = ArcballControls(threeJs.camera, threeJs.globalKey, threeJs.scene, 1);
    controls.addEventListener('change', (event) {
      threeJs.render();
    });

    // world

    final geometry = three.BoxGeometry(30, 30, 30);
    final material =
        three.MeshPhongMaterial.fromMap({"color": 0xffff00, "flatShading": true});

    final mesh = three.Mesh(geometry, material);

    threeJs.scene.add(mesh);

    // lights

    final dirLight1 = three.DirectionalLight(0xffffff);
    dirLight1.position.setValues(1, 1, 1);
    threeJs.scene.add(dirLight1);

    final dirLight2 = three.DirectionalLight(0x002288);
    dirLight2.position.setValues(-1, -1, -1);
    threeJs.scene.add(dirLight2);

    final ambientLight = three.AmbientLight(0x222222);
    threeJs.scene.add(ambientLight);

    threeJs.addAnimationEvent((dt){
      controls.update();
    });
  }
}
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Flutter transform controls package converted from threejs and three_dart package.

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unknown (license)

Dependencies

flutter, three_js_core, three_js_curves, three_js_geometry, three_js_helpers, three_js_math

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