three_js_core 0.0.1 three_js_core: ^0.0.1 copied to clipboard
Flutter three_js_core package converted from threejs and three_dart package made for three_js.
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:three_js_core/three_js_core.dart' as three;
import 'package:three_js_math/three_js_math.dart' as tmath;
import 'dart:math' as math;
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const WebglGeometries(),
);
}
}
class WebglGeometries extends StatefulWidget {
const WebglGeometries({super.key});
@override
createState() => _State();
}
class _State extends State<WebglGeometries> {
late three.ThreeJS threeJs;
@override
void initState() {
threeJs = three.ThreeJS(
onSetupComplete: (){setState(() {});},
setup: setup,
settings: three.Settings(
localClippingEnabled: true,
)
);
super.initState();
}
@override
void dispose() {
threeJs.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return threeJs.build();
}
int startTime = 0;
Future<void> setup() async {
threeJs.camera = three.PerspectiveCamera(45, threeJs.width / threeJs.height, 1, 2000);
threeJs.camera.position.y = 400;
threeJs.scene = three.Scene();
three.Mesh object;
final ambientLight = three.AmbientLight(0xcccccc, 0.4);
threeJs.scene.add(ambientLight);
final pointLight = three.PointLight(0xffffff, 0.8);
threeJs.camera.add(pointLight);
threeJs.scene.add(threeJs.camera);
final material = three.MeshPhongMaterial.fromMap({"side": tmath.DoubleSide});
object = three.Mesh(three.SphereGeometry(75, 20, 10), material);
object.position.setValues(-300, 0, 200);
threeJs.scene.add(object);
object = three.Mesh(three.PlaneGeometry(100, 100, 4, 4), material);
object.position.setValues(-300, 0, 0);
threeJs.scene.add(object);
object = three.Mesh(three.BoxGeometry(100, 100, 100, 4, 4, 4), material);
object.position.setValues(-100, 0, 0);
threeJs.scene.add(object);
startTime = DateTime.now().millisecondsSinceEpoch;
threeJs.addAnimationEvent((dt){
final timer = DateTime.now().millisecondsSinceEpoch * 0.0001;
threeJs.camera.position.x = math.cos(timer) * 800;
threeJs.camera.position.z = math.sin(timer) * 800;
threeJs.camera.lookAt(threeJs.scene.position);
threeJs.scene.traverse((object) {
if (object is three.Mesh) {
object.rotation.x = timer * 5;
object.rotation.y = timer * 2.5;
}
});
});
}
}