textfield_state 0.2.1 textfield_state: ^0.2.1 copied to clipboard
A helper class for maintaining a TextEditingController and/or a FocusNode for a State and its Widgets.
import 'package:flutter/material.dart';
import 'package:textfield_state/textfield_state.dart';
/// Demo 1 - state only
class Demo1 extends StatefulWidget {
@override
_Demo1State createState() => _Demo1State();
}
class _Demo1State extends State<Demo1> {
TextFieldState state;
@override
void initState() {
state = TextFieldState(
textChanged: _rebuild,
focusChanged: _rebuild,
primaryFocusChanged: _rebuild,
text: 'Demo 1 - state only',
);
super.initState();
}
void _rebuild(_) => setState(() {});
@override
void dispose() {
state.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) => DemoTextField(state);
}
/// Demo 2 - widget defined
class Demo2 extends StatefulWidget {
const Demo2(this.controller, this.focusNode);
final TextEditingController controller;
final FocusNode focusNode;
@override
_Demo2State createState() => _Demo2State();
}
class _Demo2State extends State<Demo2> {
TextFieldState state;
@override
void initState() {
state = TextFieldState(
textChanged: _rebuild,
focusChanged: _rebuild,
primaryFocusChanged: _rebuild,
controller: widget.controller,
focusNode: widget.focusNode,
);
super.initState();
}
void _rebuild(_) => setState(() {});
@override
void didUpdateWidget(Demo2 oldWidget) {
state.update(controller: widget.controller, focusNode: widget.focusNode);
super.didUpdateWidget(oldWidget);
}
@override
void dispose() {
state.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) => DemoTextField(state);
}
/// Demo 3 - text only
class Demo3 extends StatefulWidget {
const Demo3(this.text);
final String text;
@override
_Demo3State createState() => _Demo3State();
}
class _Demo3State extends State<Demo3> {
TextFieldState state;
@override
void initState() {
state = TextFieldState(
textChanged: _rebuild,
focusChanged: _rebuild,
primaryFocusChanged: _rebuild,
text: widget.text,
);
super.initState();
}
void _rebuild(_) => setState(() {});
@override
void didUpdateWidget(Demo3 oldWidget) {
state.update(text: widget.text);
super.didUpdateWidget(oldWidget);
}
@override
void dispose() {
state.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) => DemoTextField(state);
}
/// Helper for dumping info, shows connection to TextField.
class DemoTextField extends StatelessWidget {
const DemoTextField(this.state);
final TextFieldState state;
@override
Widget build(BuildContext context) => TextField(
controller: state.controller,
focusNode: state.focusNode,
decoration: InputDecoration(
helperText: 'focused: ${state.focusNode.hasFocus}, '
'primary: ${state.focusNode.hasPrimaryFocus}\n'
'text: ${state.controller.text}\n'
'controller instance: ${state.controller.hashCode}\n'
'focusNode instance: ${state.focusNode.hashCode}',
helperMaxLines: 5,
),
);
}
// ---
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
// This widget is the root of your application.
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
/// There's a Flutter issue when creating a FocusNode on every build.
/// See https://stackoverflow.com/a/57586327/884522.
final focusNode = FocusNode();
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'TextFieldState Demo',
theme: ThemeData(
inputDecorationTheme:
InputDecorationTheme(border: OutlineInputBorder()),
),
home: Scaffold(
appBar: AppBar(title: Text('TextFieldState Demo')),
body: SingleChildScrollView(
child: Container(
padding: EdgeInsets.all(32),
child: Column(
children: <Widget>[
Demo1(),
SizedBox(height: 24),
Demo2(TextEditingController(text: 'Demo 2 - widget defined'), focusNode),
SizedBox(height: 24),
Demo3('Demo 3 - text only'),
SizedBox(height: 24),
RaisedButton(
child: Text('Rebuild'),
onPressed: () => setState(() {}),
)
],
),
),
),
));
}
}