tetris_blocs 1.0.0 tetris_blocs: ^1.0.0 copied to clipboard
Blocs for Flutter made easy. A light-weight, flexible, event-based implementation of the BLoC Pattern.
import 'package:flutter/material.dart';
import 'package:tetris_blocs/tetris_blocs.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: TetrisProvider(
child: MyHomePage(title: 'Tetris Blocs Demo Home Page'),
blocs: [CounterBloc()]
)
);
}
}
// This is our BLoC
// It holds the state of the counter
class CounterBloc extends TetrisBloc {
int counter = 0;
@override
Stream<TetrisEvent> processEvent(TetrisEvent event) async*{
//because we only ever handle one event, we can act on it directly
debugPrint("increment counter");
counter++;
yield TetrisEvent.withPayload(action: "counter_update",payload: counter);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is STATEFULL, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
@override
final String title;
@override
State<StatefulWidget> createState ()=> new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
//retrieve out BLoC from the provider
TetrisBloc counterBloc = TetrisProvider.of(context);
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
// the TetrisBuilder is a Wrapper Component similar to StreamBuilder.
// it will rebuild the widget tree every time it receives an event from the BLoC
body: TetrisBuilder(
blocs: [counterBloc], // a List of BLoCs you want to listen to
builder: (BuildContext context, TetrisEvent event) {
debugPrint("builder build");
return Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
event.payload.toString(), // The payload is a Number, so we can show it as Text
style: Theme
.of(context)
.textTheme
.display1,
),
],
),
);
}),
floatingActionButton: FloatingActionButton(
//here we send an event to our bloc requesting a counter update
onPressed: (){counterBloc.dispatch(TetrisEvent.withAction(action: "counter_update"));},
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}