termui_audio 0.1.8
termui_audio: ^0.1.8 copied to clipboard
A multiplatform low-latency game audio engine for termui (VM CLI, Flutter, Web).
0.1.8 #
- Update a dependency to the latest release.
0.1.7 #
- PERF(core): optimize render loops and defer layout clipping.
- FIX(termui_audio): prevent native crash on invalid voice/bus handles.
0.1.6 #
- PERF(core): optimize render loops and defer layout clipping.
- FIX(termui_audio): prevent native crash on invalid voice/bus handles.
0.1.5 #
- REFACTOR(audio): modernize control flow and implement setPaused.
- REFACTOR(audio): modernize TermuiAudioEngine API and purge dead code.
- REFACTOR(termui): optimize dsp loop, clean pattern match, and guard terminal focus.
- FIX(audio): address memory boundaries and FFI allocator mismatch.
- FEAT(audio): expose playSpriteSequence, waveform tapping, and golden WAV mixing.
- FEAT(audio): implement in-memory WAV waveform generator for loadWaveform on CLI.
- FEAT(audio): expose SoLoud pitch shifting, volume fading, DSP filter pipelines, audio sprite splicing, and bus management APIs.
0.1.4 #
- Update a dependency to the latest release.
0.1.3 #
- Update a dependency to the latest release.
0.1.2 #
- Update a dependency to the latest release.
0.1.1 #
- REFACTOR(core): optimize render loops and decouple audio state.
- REFACTOR(audio): apply codefu-persona recommendations for performance and correctness.
- FIX: macos / linux missing libraries.
- FIX(audio_example): resolve loading hang during intrinsic measurements via MVVM refactor.
- FEAT(termui_audio): add 3D distance attenuation API.
- FEAT(termui): add focus properties to InkwellButton and event-driven audio APIs.
- FEAT: 3d audio and mixer volume sliders.
- FEAT(audio): implement engine-agnostic TermuiAudio API with 3D spatial FFI.
- FEAT(audio): enable full Ogg, Vorbis, FLAC, and Opus support on Windows CLI.
- FEAT(example): add interactive audio player example and update playlist mapping.
- FEAT(audio): add termui_audio package for multiplatform audio playback.