tdk_bouncingwidget 1.0.3 tdk_bouncingwidget: ^1.0.3 copied to clipboard
A bouncing animation flutter package for widgets. A widget can have three types of animation BounceIn, BounceOut and BounceInAndOut
import 'package:flutter/material.dart';
import 'package:tdk_bouncingwidget/tdk_bouncingwidget.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Flutter Bouncing widget Demo',
home: MyHomePage(title: 'Bouncing widget'),
);
}
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
}
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
class MyHomePage extends StatefulWidget {
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
/// This method is rerun every time setState is called, for instance as done
return Scaffold(
appBar: AppBar(
/// Here we take the value from the MyHomePage object that was created by
title: Text(widget.title),
),
body: Center(
/// Center is a layout widget. It takes a single child and positions it
child: Column(
/// Column is also a layout widget. It takes a list of children and
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
/// Bouncing Wiget only Bouncing IN
BouncingWidgetInOut(
onPressed: () {},
bouncingType: BouncingType.bounceInOnly,
child: Container(
margin: const EdgeInsets.all(10),
height: 60,
width: 200,
child: const Card(
color: Colors.red,
child: Center(
child: Text("Bouncing In only",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold))),
)),
),
/// Bouncing Wiget only Bouncing OUT
BouncingWidgetInOut(
onPressed: () {},
bouncingType: BouncingType.bounceOutOnly,
child: Container(
margin: const EdgeInsets.all(10),
height: 60,
width: 200,
child: const Card(
color: Colors.blue,
child: Center(
child: Text("Bouncing out only",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold))),
)),
),
/// Bouncing Wiget Bouncing both IN and OUT
BouncingWidgetInOut(
onPressed: () {},
bouncingType: BouncingType.bounceInAndOut,
child: Container(
margin: const EdgeInsets.all(10),
height: 60,
width: 200,
child: const Card(
color: Colors.green,
child: Center(
child: Text(
"Bouncing In and out",
style: TextStyle(
color: Colors.white, fontWeight: FontWeight.bold),
),
),
)),
)
],
),
));
}
}