system_info_fetch 0.0.20 system_info_fetch: ^0.0.20 copied to clipboard
A library for get system info detail like ram or proccesor ram in dart support client side and server side.
// ignore_for_file: unused_field
/* <!-- START LICENSE -->
This Software / Program / Source Code Created By Developer From Company GLOBAL CORPORATION
Social Media:
- Youtube: https://youtube.com/@Global_Corporation
- Github: https://github.com/globalcorporation
- TELEGRAM: https://t.me/GLOBAL_CORP_ORG_BOT
All code script in here created 100% original without copy / steal from other code if we copy we add description source at from top code
If you wan't edit you must add credit me (don't change)
If this Software / Program / Source Code has you
Jika Program ini milik anda dari hasil beli jasa developer di (Global Corporation / apapun itu dari turunan itu jika ada kesalahan / bug / ingin update segera lapor ke sub)
Misal anda beli Beli source code di Slebew CORPORATION anda lapor dahulu di slebew jangan lapor di GLOBAL CORPORATION!
Jika ada kendala program ini (Pastikan sebelum deal project tidak ada negosiasi harga)
Karena jika ada negosiasi harga kemungkinan
1. Software Ada yang di kurangin
2. Informasi tidak lengkap
3. Bantuan Tidak Bisa remote / full time (Ada jeda)
Sebelum program ini sampai ke pembeli developer kami sudah melakukan testing
jadi sebelum nego kami sudah melakukan berbagai konsekuensi jika nego tidak sesuai ?
Bukan maksud kami menipu itu karena harga yang sudah di kalkulasi + bantuan tiba tiba di potong akhirnya bantuan / software kadang tidak lengkap
<!-- END LICENSE --> */
// ignore_for_file: unnecessary_string_interpolations
import 'package:flutter/material.dart';
import 'package:general_lib/extension/dynamic.dart';
import 'package:general_lib_flutter/extension/build_context.dart';
import 'package:system_info_fetch/system_info_fetch.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: SingleChildScrollView(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: ConstrainedBox(
constraints: BoxConstraints(
minWidth: context.width,
minHeight: context.height,
),
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Padding(
padding: const EdgeInsets.all(20),
child: Text(
'${SystemInfoFetch.toJson.toStringifyPretty()}',
style: Theme.of(context).textTheme.headlineMedium,
),
),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}