synchronized 3.3.0+2 synchronized: ^3.3.0+2 copied to clipboard
Lock mechanism to prevent concurrent access to asynchronous code.
synchronized #
Basic lock mechanism to prevent concurrent access to asynchronous code.
Goal #
You were missing hard to debug deadlocks, here it is!
The goal is to propose a solution similar to critical sections and offer a simple synchronized
API à la Java style.
It provides a basic Lock/Mutex solution to allow features like transactions.
The name is biased as we are single threaded in Dart. However since we write asychronous code (await) like we would write synchronous code, it makes the overall API feel the same.
The goal is to ensure for a single process (single isolate) that some asynchronous operations can run without conflict. It won't solve cross-process (or cross-isolate) synchronization.
For single process (single isolate) accessing some resources (database..), it can help to
- Provide transaction on database system that don't have transaction mechanism (mongodb, file system)
- In html application make sure some asynchronous UI operation are not conflicting (login, transition)
Feature #
- By default a lock is not reentrant
- Timeout support
- Support for reentrant lock (using Zone)
- Consistent behavior (i.e. if it is unlocked calling synchronized grab the lock)
- Values and Errors are properly reported to the caller
- Work on Browser, DartVM and Flutter
- No dependencies (other than the sdk itself)
It differs from the pool
package used with a resource count of 1 by supporting a reentrant option
Usage #
A simple usage example:
import 'package:synchronized/synchronized.dart';
main() async {
// Use this object to prevent concurrent access to data
var lock = new Lock();
...
await lock.synchronized(() async {
// Only this block can run (once) until done
...
});
}
If you need a re-entrant lock you can use
var lock = new Lock(reentrant: true);
// ...
await lock.synchronized(() async {
// do some stuff
// ...
await lock.synchronized(() async {
// other stuff
}
});
A basic lock is not reentrant by default and does not use Zone. It behaves like an async executor with a pool capacity of 1
var lock = Lock();
// ...
lock.synchronized(() async {
// do some stuff
// ...
});
The return value is preserved
int value = await lock.synchronized(() {
return 1;
});
Using the package:synchronized/extension.dart
import, you can turn any object into a lock. synchronized()
can then be called on any
object
import 'package:synchronized/extension.dart';
class MyClass {
/// Perform a long action that won't be called more than one at a time.
Future performAction() {
// Lock at the instance level
return synchronized(() async {
// ...uninterrupted action
});
}
}
How it works #
The next tasks is executed once the previous one is done
Re-entrant locks uses Zone
to know in which context a block is running in order to be reentrant. It maintains a list
of inner tasks to be awaited for.
Example #
Consider the following dummy code
Future writeSlow(int value) async {
await Future.delayed(new Duration(milliseconds: 1));
stdout.write(value);
}
Future write(List<int> values) async {
for (int value in values) {
await writeSlow(value);
}
}
Future write1234() async {
await write([1, 2, 3, 4]);
}
Doing
write1234();
write1234();
would print
11223344
while doing
lock.synchronized(write1234);
lock.synchronized(write1234);
would print
12341234
The Lock instance #
Have in mind that the Lock
instance must be shared between calls in order to effectively prevent concurrent execution. For instance, in the example below the lock instance is the same between all myMethod()
calls.
class MyClass {
final _lock = new Lock();
Future<void> myMethod() async {
await _lock.synchronized(() async {
step1();
step2();
step3();
});
}
}
Typically you would create a global or static instance Lock to prevent concurrent access to a global resource or a class instance Lock to prevent concurrent modifications of class instance data and resources.
locked/inLock/canLock status #
locked #
For basic and reentrant lock, locked
returns whether the lock is currently locked.
For multi lock, it returns true if all inner locks locked
values are true.
inLock #
For reentrant locks, inLock
returns whether the current zone is locked by the lock.
i.e. it is true if the current block is running inside a synchronized
block of the lock.
For basic lock, it matches the locked
property and since it does mean anything,
it should not be used as behavior may change in the future.
For multi lock, it returns true if all inner locks inLock
values are true.
canLock #
canLock returns whether the lock can be locked immediately.
For basic lock, it is true if the lock is not locked.
For reentrant lock, it is true if the lock is not locked or if the current zone is locked by the lock.
For multi lock, it returns true if all inner locks canLock
values are true.
MultiLock #
As of version 3.3.0, a MultiLock
is available. It is a lock that can be used to synchronize multiple locks at once.
var lock1 = Lock();
var lock2 = Lock();
var multiLock = MultiLock(locks: [lock1, lock2]);
multiLock.synchronized(() async {
// lock1 and lock2 are locked at this point
...
});
Features and bugs #
Please feel free to:
- file feature requests and bugs at the issue tracker
- or contact me
- How to guide