stop_spring_simulation 0.0.1
stop_spring_simulation: ^0.0.1 copied to clipboard
Creates a custom spring simulation with specified parameters.
import 'package:flutter/material.dart';
import 'package:stop_spring_simulation/stop_spring_simulation.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin {
late AnimationController controller;
double pullValue = 0;
double mass = 0.5;
double stiffness = 100.0;
double ratio = 1.0;
@override
void initState() {
super.initState();
controller = AnimationController.unbounded(vsync: this);
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
void _incrementCounter() {
setState(() {
});
}
startAnimation(Velocity? velocity, double target) {
if (controller.isAnimating) {
controller.stop();
}
print("velocity ${velocity?.pixelsPerSecond.dy}");
final simulation = StopSpringSimulation(
spring: SpringDescription.withDampingRatio(
mass: mass,
stiffness: stiffness,
ratio: ratio,
),
position: controller.value,
velocity: velocity?.pixelsPerSecond.dy ?? 0,
leadingExtent: target,
trailingExtent: target,
);
controller.animateWith(simulation);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(widget.title),
),
body: Stack(
alignment: Alignment.center,
children: [
AnimatedBuilder(
animation: controller,
builder: (context, child) {
return Positioned(top: 200 + controller.value, child: child!);
},
child: GestureDetector(
onPanDown: (_) {
pullValue = 0;
},
onPanUpdate: (d) {
pullValue += d.delta.dy;
controller.value = pullValue;
},
onPanEnd: (d) {
startAnimation(d.velocity, 0);
},
child: Handle()),
),
Positioned(
child: Column(
children: [
InputNumber(
onValueChanged: (double val) {
mass = val;
},
initValue: mass.toString(),
title: 'Mass',
),
InputNumber(
onValueChanged: (double val) {
stiffness = val;
},
initValue: stiffness.toString(),
title: 'Stiffness',
),
InputNumber(
onValueChanged: (double val) {
ratio = val;
},
initValue: ratio.toString(),
title: 'Ratio',
),
],
)),
],
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
class InputNumber extends StatefulWidget {
const InputNumber({super.key, required this.onValueChanged, required this.initValue, required this.title});
final void Function(double val) onValueChanged;
final String initValue;
final String title;
@override
State<InputNumber> createState() => _InputNumberState();
}
class _InputNumberState extends State<InputNumber> {
final controller = TextEditingController();
@override
void initState() {
super.initState();
controller.text = widget.initValue;
}
@override
Widget build(BuildContext context) {
bool valid = double.tryParse(controller.text) != null;
return Row(
children: [
Padding(
padding: const EdgeInsets.all(8.0),
child: Text(widget.title),
),
SizedBox(
width: 80,
child: TextField(
controller: controller,
keyboardType: TextInputType.number,
decoration: InputDecoration(
isCollapsed: true,
isDense: true
),
style: TextStyle(
color: valid ? Colors.green : Colors.red,
),
onChanged: (text) {
final val = double.tryParse(text);
if (val != null) {
widget.onValueChanged?.call(val);
}
setState(() {});
},
)),
],
);
}
}
class Handle extends StatelessWidget {
const Handle({super.key});
@override
Widget build(BuildContext context) {
return Container(
width: 80,
height: 80,
decoration: BoxDecoration(shape: BoxShape.circle, color: Colors.blue, boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.3),
)
]),
child: Icon(Icons.back_hand_outlined),
);
}
}