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Dart STOMP client for easy messaging interoperability. Build with flutter in mind, but should work for every dart application.

Stomp Dart #

This library provides an implementation for a STOMP client connecting to a remote server. It should work for both pure dart and flutter.

Usage #

Initialize

The client gets created the specified config, please see the Config section to see all available options

StompClient client = StompClient(
    config: StompConfig(
        url: 'wss://yourserver',
        onConnect: onConnectCallback
    )
);

The connect callback should be used to make sure that we are actually connected before we subscribe or send messages

void onConnectCallback(StompFrame connectFrame) {
    // client is connected and ready
}

Connect

client.activate();

Subscribe

client.subscribe(destination: '/foo/bar', headers: {}, callback: (frame) {
    // Received a frame for this subscription
    print(frame.body);
})

Ack/Nack

client.ack(id: message-id, headers: headers);

client.nack(id: message-id, headers: headers);

Unsubscribe

client.subscribe(...) returns a function which can be called with an optional map of headers

dynamic unsubscribeFn = client.subscribe(destination: '/foo/bar', headers: {}, callback: (frame) {
    // Received a frame for this subscription
    print(frame.body);
})
...
unsubscribeFn(unsubscribeHeaders: {});

Send

client.send(destination: '/foo/bar', body: 'Your message body', headers: {});

Disconnect

client.deactivate();

StompConfig #

This table shows all available options in StompConfig

Option Description
url: String The url of the server you want connect to (required)
reconnectDelay: Duration Time duration between reconnect attempts. Set to 0 ms if you don't want to reconnect automatically. The default value is 5 seconds
heartbeatOutgoing: Duration Time duration between outgoing heartbeat messages. Set to 0 ms to not send any heartbeats. The default value is 5 seconds
heartbeatIncoming: Duration Time duration between incoming heartbeat messages. Set to 0 ms to not receive any heartbeats. The default value is 5 seconds
connectionTimeout: Duration Time duration it waits until a connection attempt is aborted. Set to 0 ms to not set a timeout. The default value is 0 ms
stompConnectHeaders: Map<String, String> Optional header values which will be used on the STOMP connect frame
webSocketConnectHeaders: Map<String, dynamic> Optional header values which will be used when connecting to the underlying WebSocket (not supported in Web)
beforeConnect: Future An async function which will be awaited before a connection is established
onConnect: Function(StompFrame) Function to be called when the client successfully connects to the server
onDisconnect: Function(StompFrame) Function to be called when the client disconnects expectedly
onStompError: Function(StompFrame) Function to be called when the stomp server sends an error frame
onUnhandledFrame: Function(StompFrame) Function to be called when the server sends a unrecognized frame
onUnhandledMessage: Function(StompFrame) Function to be called when a subscription message does not have a handler
onUnhandledReceipt: Function(StompFrame) Function to be called when a receipt message does not have a registered watcher
onWebSocketError: Function(dynamic) Function to be called when the underyling WebSocket throws an error
onWebSocketDone: Function() Function to be called when the underyling WebSocket is done/disconnected
onDebugMessage: Function(String) Function to be called for debug messages generated by the internal message handler

Use Stomp with SockJS #

Use StompConfig.sockJS constructor instead of default StompConfig constructor. Note: This library does not use SockJS as its underlying connection protocol. It uses normal WebSockets, but supports SockJS URLs and data packets (https://sockjs.github.io/sockjs-protocol/sockjs-protocol-0.3.3.html#section-36 & https://sockjs.github.io/sockjs-protocol/sockjs-protocol-0.3.3.html#section-42)

StompClient client = StompClient(
    config: StompConfig.sockJS(
        url: 'https://yourserver',
        onConnect: onConnectCallback
    )
);

Evaluation of headers #

The STOMP client checks the content-type while parsing a received message. If the header contains the value application/octet-stream the message body will be treated as binary data. The resulting StompFrame will have a binaryBody. The body of the frame will be empty in this case. The same is true if the content-type header is missing.

Token Authentication (browser-based clients) #

Browser clients can only use standard authentication headers (that is, basic HTTP authentication) or cookies and cannot provide custom headers (such as "Authorization" to use a Bearer token). Thus webSocketConnectHeaders will do nothing in a browser environment. Alternatives are:

  • Use the STOMP client to pass authentication headers at connect time. (recommended)
    • Use stompConnectHeaders to pass your headers in the CONNECT frame. Parse those headers on the server (i.e. by using a ChannelInterceptor in Spring)
  • Pass your authentication token/credentials as query parameter.

Development #

Running unit tests

dart run test -p "chrome,vm" test/

Generating coverage data

dart pub global activate coverage
dart pub global run coverage:collect_coverage --port=8111 --out=coverage.json --wait-paused --resume-isolates & dart --disable-service-auth-codes --enable-vm-service=8111 --pause-isolates-on-exit test/test_all.dart

And to convert to lcov

dart pub global run coverage:format_coverage --lcov --in=coverage.json --out=lcov.info --packages=.packages --report-on=lib
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Publisher

verified publisherblackhorse-one.com

Dart STOMP client for easy messaging interoperability. Build with flutter in mind, but should work for every dart application.

Repository (GitHub)
View/report issues

Documentation

API reference

License

BSD-3-Clause (LICENSE)

Dependencies

web_socket_channel

More

Packages that depend on stomp_dart_client