stockfish 0.0.3 stockfish: ^0.0.3 copied to clipboard
The Stockfish Chess Engine for Flutter.
stockfish #
The Stockfish Chess Engine for Flutter.
Usages #
- iOS project must have
IPHONEOS_DEPLOYMENT_TARGET
>=11.0.
Add dependency #
Update dependencies
section inside pubspec.yaml
:
stockfish: ^0.0.3
Init engine #
import 'package:stockfish/stockfish.dart';
# create a new instance
final stockfish = Stockfish();
# state is a ValueListenable<StockfishState>
print(stockfish.state.value); # StockfishState.starting
# the engine takes a few moment to start
await Future.delayed(...)
print(stockfish.state.value); # StockfishState.ready
UCI command #
Waits until the state is ready before sending commands.
stockfish.stdin = 'isready';
stockfish.stdin = 'go movetime 3000';
stockfish.stdin = 'go infinite';
stockfish.stdin = 'stop';
Engine output is directed to a Stream<String>
, add a listener to process results.
stockfish.stdout.listen((line) {
# do something useful
print(line);
});
Dispose / Hot reload #
There are two active isolates when Stockfish engine is running. That interferes with Flutter's hot reload feature so you need to dispose it before attempting to reload.
# sends the UCI quit command
stockfish.stdin = 'quit';
# or even easier...
stockfish.dispose();
Note: only one instance can be created at a time. The factory method Stockfish()
will return null
if it was called when an existing instance is active.