states_rebuilder 1.2.0 copy "states_rebuilder: ^1.2.0" to clipboard
states_rebuilder: ^1.2.0 copied to clipboard

outdated

a simple yet powerful state management technique for Flutter

states_rebuilder #

A Flutter state management solution that allows you:

  • to separate your User Interface (UI) representation from your logic classes
  • to easily control how your widgets rebuild to reflect the actual state of your application.

This Library provides three classes and one method:

  • The StatesRebuilder class. Your logics classes will extend this class to create your own business logic BloC (equally can be called ViewModel or Model).
  • The rebuildStates method. You call it inside any of your logic classes that extends StatesRebuilder. It rebuilds all the mounted 'StateBuilder' widgets. It can filter the widgets to rebuild by tag. this is the signature of the rebuildState:
rebuildStates([List<dynamic> tags])
  • The StateBuilder Widget. You wrap any part of your widgets with it to add it to listeners list of your logic classes and hence can rebuild it using rebuildState method this is the constructor of the StateBuilder:
StateBuilder( {
    Key key, 
    dynamic tag, // you define the tag of the state. This is the first way
    List<StatesRebuilder> blocs, // You give a list of the logic classes (BloC) you want this widget to listen to.
    @required (BuildContext, String) → Widget builder,  // .
    (BuildContext, String) → void initState, // for code to be executed in the initState of a StatefulWidget
    (BuildContext, String) → void dispose, // for code to be executed in the dispose of a StatefulWidget
    (BuildContext, String) → void didChangeDependencies, // for code to be executed in the didChangeDependencies of a StatefulWidget
    (BuildContext, String, StateBuilder) → void didUpdateWidget // for code to be executed in the didUpdateWidget of a StatefulWidget
  });

tag is of type dynmaic. It can be String (for small projects) or enum member (enums are preferred for big projects).

To extands the state with mixin (practical case is animation), use StateWithMixinBuilder

StateWithMixinBuilder<T>( {
      Key key, 
      dynamic tag, // you define the tag of the state. This is the first way
      List<StatesRebuilder> blocs, // You give a list of the logic classes (BloC) you want this this widget to listen to.
      @required (BuildContext, String) → Widget builder,  // You define your top most Widget.
      @required (BuildContext, String,T) → void initState, // for code to be executed in the initState of a StatefulWidget
      @required (BuildContext, String,T) → void dispose, // for code to be executed in the dispose of a StatefulWidget
      (BuildContext, String,T) → void didChangeDependencies, // for code to be executed in the didChangeDependencies of a StatefulWidget
      (BuildContext, String,StateBuilder, T) → void didUpdateWidget // for code to be executed in the didUpdateWidget of a StatefulWidget,
      (String, AppLifecycleState) → void didChangeAppLifecycleState // 
      @required MixinWith mixinWith
});

Avaibable mixins are: singleTickerProviderStateMixin, tickerProviderStateMixin, AutomaticKeepAliveClientMixin and WidgetsBindingObserver.

  • BlocProvider widget. Used to provide your BloCs
 BlocProvider<YourBloc>({
   CounterBloc bloc
   Widget child,
 })

Prototype Example #

your_bloc.dart file:

import 'package:flutter/material.dart';
import 'package:states_rebuilder/states_rebuilder.dart'

// enum is preferred over String to name your `tag` for big projects.
// The nume of the enum is of your choice. You can have many enums.

// -- Conventionally for each of your BloCs you define a corresponding enum.
// -- For very large projects you can make all your enums in a single file.
enum YourState {yourtag1};

class YourBloc extends StatesRebuilder{

    var yourVar;

    /// You have two ways:

    /// ************** First way: (tag way) **************

    yourMethod1() {
      // some logic staff;
      yourVar = yourNewValue;
      rebuildStates([YourState.yourtag1]);
    }

    // example of fetching data and rebuilding widgets after obtaining the data
    fetchData1() async {
      await yourRepository.fetchDate();
      rebuildStates([YourState.yourtag1]);
    }

    /// ************** Second way (tag way) **************

    yourMethod2(String tagID) {
      // some logic staff;
      yourVar = yourNewValue;
      rebuildStates([tagID]);
    }

    // example of fetching data and rebuild widgets after obtaining the data
    fetchData2(String tagID) async {
      await yourRepository.fetchDate();
      rebuildStates([tagID]);
    }

    /// ************** Combination of first and second ways **************

    yourMethod3(String tagID) {
      // some logic staff;
      yourVar = yourNewValue;
      rebuildStates([tagID, YourState.yourtag1]);
    }


    /// ************** Rebuild All **************
    yourMethod4() {
      // some logic staff;
      yourVar = yourNewValue;


       // `rebuildStates()` with no parameter: All widgets that are wrapped with
       //`StateBuilder` will rebuild to reflect the new counter value.
       // You get a similar behavior like in ``scoped_model`` or ``provider`` packages

      rebuildStates();
    }
}

your main.dart file:

  // ************** First way: (tag way) ************** 
  class Firstway extends StatelessWidget {
    @override
    Widget build(BuildContext context) {
      return Column(
            children: <Widget> [
              StateBuilder(
                tag : YourState.yourtag1 // you can use just a String "yourtag1",
                blocs : [yourBloc],
                initState: (_)=> yourBloc.fetchData1(),
                builder: (_) => YourChildWidget(yourBloc.yourVar),
            ),
            RaisedButton(
              child: Text("first way"),
              onPressed : yourBloc.yourMethod1,
            )
          ],
      );
    }
  }

    // ************** Second way: (tag way) ************** 
    class Secondway extends StatelessWidget {
    @override
    Widget build(BuildContext context) {
      return StateBuilder(
              initState: yourBloc.fetchData2,
              builder: (String tagID) => Column(
                    children: <Widget> [
                      YourChildWidget(yourBloc.yourVar),
                      RaisedButton(
                        child: Text("Second way"),
                        onPressed :yourBloc.yourMethod2(tagID),
                      ), 
                    ],
                  ),
              );
    }
  }
402
likes
0
pub points
93%
popularity

Publisher

unverified uploader

a simple yet powerful state management technique for Flutter

Repository (GitHub)
View/report issues

License

unknown (license)

Dependencies

flutter

More

Packages that depend on states_rebuilder