statemachine 3.2.0 statemachine: ^3.2.0 copied to clipboard
A simple, yet powerful state machine framework for Dart supporting Flutter and web apps.
Changelog #
3.2.0 #
- Dart 2.16 requirement.
- Avoid dynamic calls across the code.
- Improve typing of State
3.1.0 #
- Add
onBeforeTransition
andonAfterTransition
to let others observe state transitions. - Throw a composite
TransitionError
at the end of a transition where something went wrong. - Allow
Future
andStream
transitions to recreate their source on activation using a provider function.
3.0.0 #
- Make machines and states typed, so that a custom object can be associated and used for identification of each state.
- To migrate existing code change the type of your state machine from
Machine
toMachine<String>
and make sure to provide a unique name for each call tonewState
,newStartState
, andnewStopState
.
2.0.0 #
- Dart 2.12 requirement and null-safety.
1.6.0 #
- Dart 2.3 compatibility and requirement.
1.5.0 #
- Dart 2.2 compatibility and requirement.
1.4.0 #
- Drop Dart 1.0 compatibility.
1.3.0 #
- Reformat all code.
- Reorganize into micro libraries.
1.2.3 #
- Replace deprecated async code.
1.2.2 #
- Fix CSS problem in example.
1.2.1 #
- Update documentation.
1.2.0 #
- Fix linter warnings.
- Update documentation.
- Address missing coverage.
1.1.1 #
- Fix a broken test.
1.1.0 #
- Update to use Travis.
1.0.6 #
- Support for nested machines.
- Support for enter/exist state events.
1.0.3 #
- Improve test coverage.
1.0.0 #
- Initial version.