state_store 0.4.1
state_store: ^0.4.1 copied to clipboard
A simple state management package for Flutter
example/lib/main.dart
import 'dart:convert';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:state_store/state_store.dart';
import 'example_complex.dart';
enum TestEnum { one, two, three }
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
/// Step 1
/// Set up all state variables that require initial value
/// or if you want to mark the variable as persisted.
/// (id, defaultValue, persistence)
///
/// For more complex values also define Importer and Exporter.
///
StateStore.setUp<int>('main.counter', 0, true);
StateStore.setUp<String>('main.text', 'Tiger blood', true);
StateStore.setUp<Complex>('other.complex', Complex.demo(), true);
StateStore.setUp<TestEnum>('other.other.enum', TestEnum.one, false);
/// Step 2
/// Use import to fetch all persisted values
await StateStore.import();
/// In cases where you want to use external state debugger for the state_store
/// NOTE: This requires socket connection entitlement
/// macos:
/// <key>com.apple.security.network.client</key>
/// <true/>
if (kDebugMode) {
await StateStore.connectRemoteDebugging(toEncodable: (object) {
if (object is Enum) return object.name;
return const JsonEncoder().convert(object);
});
}
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({super.key, required this.title});
final String title;
void _incrementCounter() {
/// Step 5: Use dispatch to update value. All listeners and builders
/// will be notified/updated
StateStore.dispatch('main.counter', StateStore.get('main.counter') + 1);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
/// Step 3: Use state_store builder to handle value changes in the UI
StateStoreBuilder(
/// Step 4: Use the value in the builder function
builder: (context, value) => Text(
'$value',
style: Theme.of(context).textTheme.headlineMedium,
),
id: 'main.counter',
),
const SizedBox(height: 20),
const Text(
'Random text',
),
const SizedBox(height: 10),
StateStoreBuilder<String?>(
id: 'main.text',
builder: (context, value) => Text(
value ?? '',
style: Theme.of(context)
.textTheme
.titleLarge!
.apply(color: Colors.amber),
),
),
const SizedBox(height: 20),
const Text(
'Complex',
),
const SizedBox(height: 10),
StateStoreBuilder<Complex?>(
id: 'other.complex',
builder: (context, value) => Column(
children: [
Text(
value?.id ?? '-',
style: Theme.of(context)
.textTheme
.titleLarge!
.apply(color: Colors.amber),
),
Text(
value?.name ?? '-',
style: Theme.of(context)
.textTheme
.titleLarge!
.apply(color: Colors.amber),
),
Text(
value?.description ?? '-',
style: Theme.of(context)
.textTheme
.titleLarge!
.apply(color: Colors.amber),
),
Text(
value?.numbers.toString() ?? '-',
style: Theme.of(context)
.textTheme
.titleLarge!
.apply(color: Colors.amber),
),
],
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}