state_set 3.0.1 state_set: ^3.0.1 copied to clipboard
Collects State Objects by type into a Map object for realiable access across the app.
import 'package:flutter/material.dart';
import 'package:state_set/state_set.dart';
void main() => runApp(const MyApp());
class MyApp extends StatefulWidget {
//
const MyApp({Key? key}) : super(key: key);
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with StateSet {
/// Key identifies the widget. New key? New widget!
/// Demonstrates how to explicitly 're-create' a State object
Key _homeKey = UniqueKey();
@override
Widget build(BuildContext context) => MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(key: _homeKey),
);
@override
void setState(VoidCallback fn) {
/// Key identifies the widget. New key? New widget!
_homeKey = UniqueKey();
super.setState(fn);
}
}
class MyHomePage extends StatefulWidget {
//
const MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
/// The home page for this app.
class _MyHomePageState extends State<MyHomePage> with StateSet {
//
_MyHomePageState() : super() {
/// Explicitly provide the 'type' of its State object.
/// We're in the Stat object's constructor and so it's not ready yet
/// but you do have the type.
bloc = _CounterBloc<_MyHomePageState>();
}
late _CounterBloc bloc;
@override
void initState() {
super.initState();
/// Supply the State object to the BLoC
/// Now both the State object and its widget is ready at this point.
bloc.initState();
}
@override
void dispose() {
// You should clean up after yourself.
bloc.dispose();
super.dispose();
}
/// Supply a means to access its bloc
void onPressed() => bloc.onPressed();
@override
Widget build(BuildContext context) => Scaffold(
appBar: AppBar(
title: const Text('Home Page'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'${bloc.data}',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: onPressed,
child: const Icon(Icons.add),
),
persistentFooterButtons: <Widget>[
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (BuildContext context) => const _SecondPage()));
},
child: const Text(
'Second Page',
),
),
],
);
}
/// The second page displayed in this app.
class _SecondPage extends StatefulWidget {
//
const _SecondPage({Key? key}) : super(key: key);
/// Alternatively, you can use the 'of' function and search by StatefulWidget.
// _SecondPage({Key key}) : homeState = StateSet.of<MyHomePage>(), super(key: key);
// final _MyHomePageState homeState;
@override
State createState() => _SecondPageState();
}
class _SecondPageState extends State<_SecondPage> with StateSet {
/// _MyHomePageState has been instantiated and so is available at this point.
_SecondPageState()
: homeState = StateSet.to<_MyHomePageState>(),
super();
late _SecondPageBloc bloc;
_MyHomePageState? homeState;
@override
void initState() {
super.initState();
/// Instead of bloc.initState(), you can just instantiate in initState().
/// Supply the State object to the BLoC
bloc = _SecondPageBloc<_SecondPageState>();
}
@override
void dispose() {
// You should clean up after yourself.
bloc.dispose();
homeState = null;
super.dispose();
}
// Supply a means to access its bloc
void onPressed() => bloc.onPressed();
@override
Widget build(BuildContext context) => Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text("You're on the Second Page"),
const Text('You have pushed the button this many times:'),
Text(
'${bloc.data}',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: bloc.onPressed,
child: const Icon(Icons.add),
),
persistentFooterButtons: <Widget>[
ElevatedButton(
onPressed: homeState?.onPressed,
child: const Text('Home Page Counter'),
),
ElevatedButton(
onPressed: () {
Navigator.pop(context);
},
child: const Text(
'Home Page',
),
),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute<void>(
builder: (BuildContext context) => const _ThirdPage()));
},
child: const Text(
'Third Page',
),
),
],
);
}
class _ThirdPage extends StatefulWidget {
const _ThirdPage({Key? key}) : super(key: key);
@override
_ThirdPageState createState() => _ThirdPageState();
}
/// Demonstrates accessing the 'first' SetState object.
class _ThirdPageState extends State<_ThirdPage> with StateSet {
/// Again, at the point, State object, _SecondPageState, is available.
_ThirdPageState()
: secondState = StateSet.to<_SecondPageState>(),
super() {
/// The State object, _ThirdPageState, is not instantiated just yet, but you've the type.
bloc = _ThirdPageBloc<_ThirdPageState>();
// Retrieve a specified State object.
homeState = StateSet.to<_MyHomePageState>();
// Retrieve the very 'first' State object!
appState = StateSet.root;
}
_SecondPageState? secondState;
late _ThirdPageBloc bloc;
_MyHomePageState? homeState;
StateSet? appState;
@override
void initState() {
super.initState();
/// This BLoC has a getter to retrieve the State object when needed (and likely available).
// /// Supply the State object to the BLoC
// bloc.initState();
}
@override
void dispose() {
// You should clean up after yourself.
bloc.dispose();
secondState = null;
homeState = null;
super.dispose();
}
// Supply a means to externally access this State objects functionality.
void onPressed() => bloc.onPressed();
@override
Widget build(BuildContext context) => Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text("You're on the Third page."),
const Text('You have pushed the button this many times:'),
Text(
'${bloc.data}',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: onPressed,
child: const Icon(Icons.add),
),
persistentFooterButtons: <Widget>[
ElevatedButton(
onPressed: homeState?.onPressed,
child: const Text('Home Page Counter'),
),
ElevatedButton(
onPressed: secondState?.onPressed,
child: const Text('Second Page Counter'),
),
ElevatedButton(
onPressed: () {
appState?.setState(() {});
},
child: const Text('Home Page New Key'),
),
ElevatedButton(
onPressed: () {
Navigator.popUntil(context, ModalRoute.withName('/'));
},
child: const Text('Home Page'),
),
ElevatedButton(
onPressed: () {
Navigator.pop(context);
},
child: const Text('Second Page'),
),
],
);
}
class _SecondPageBloc<T extends State> extends _CounterBloc<T> {
/// Demonstrating how to extend the class, _CounterBloc
}
/// Retain a State object by knowing the type you're looking for.
class _ThirdPageBloc<T extends State> extends _CounterBloc<T> {
/// POWERFUL: You can override the class field with a getter.
/// As a getter, you don't have to instantiate until needed (and available).
@override
T? get state => StateSet.to<T>();
}
class _CounterBloc<T extends State> extends StateBLoC<T> {
/// The 'data' is a lone integer.
int _counter = 0;
/// Getter to safely access the data.
int get data => _counter;
void onPressed() => setState(() {
_counter++;
});
}