state_loading_button 0.0.1 state_loading_button: ^0.0.1 copied to clipboard
一个简单的带进度动画的按钮,可自定义各种状态样式以及动态改变进度动画样式。
import 'dart:async';
import 'package:animated_button/state_loading_button.dart';
import 'package:flutter/material.dart';
import 'package:fluttertoast/fluttertoast.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final ButtonStateNotifier _statusNotifier=ButtonStateNotifier();
final ButtonProgressNotifier _progressNotifier=ButtonProgressNotifier();
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('AnimatedButton'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
AnimatedButton(
buttonBuilder: (state){
return _normal.copyWith(text: '普通按钮');
},
onTap: (button){
Fluttertoast.showToast(msg: '按钮点击');
return;
},
),
AnimatedButton(
buttonBuilder: (state){
return _normal.copyWith(width: 200,height: 40,text: '自定义文字',textStyle: const TextStyle(fontSize: 12),buttonColor: Colors.orangeAccent);
},
onTap: (button){
},
),
AnimatedButton(
buttonBuilder: (state){
switch(state){
case 'loading':
return ButtonStatus.loading;
case 'normal':
return _normal;
case 'paused':
return _paused;
case 'complete':
return _complete;
case 'error':
return _error;
}
return _normal;
},
progressBuilder:(button,progress){
switch(button.state){
case 'normal':
return const ButtonProgress(
size: 13,
dimension: 200,
background: Colors.blue,
foreground: Colors.orangeAccent,
prefix: '前缀',
prefixStyle: TextStyle(color: Colors.blueGrey,fontSize: 8),
suffix: '后缀',
suffixStyle: TextStyle(color: Colors.blueAccent,fontSize: 8),
textStyle: TextStyle(color: Colors.black,fontSize: 10),
progressType: AnimatedButtonProgressType
.linearDeterminate);
case 'paused':
return const ButtonProgress(
prefix: '前缀很长\n',
prefixStyle: TextStyle(color: Colors.black,fontSize: 8),
suffix: '\n后缀很长',
suffixStyle: TextStyle(color: Colors.orangeAccent,fontSize: 8),
progressType: AnimatedButtonProgressType.circularDeterminate,size: 5,dimension: 40,borderSide: BorderSide(color: Colors.redAccent,width: 5));
case 'complete':
return const ButtonProgress(progressType: AnimatedButtonProgressType.linearIndeterminate,size: 10,dimension: 200);
case 'error':
return const ButtonProgress(progressType: AnimatedButtonProgressType.circularIndeterminate,size: 5,dimension: 30);
default:
return progress;
}
},
stateNotifier: _statusNotifier,
buttonProgressNotifier: _progressNotifier,
statusChangeDuration: const Duration(milliseconds: 1000),
onTap: (button){
switch(button.state){
case 'normal':
_statusNotifier.changeState('loading');
int progress=0;
Timer.periodic(const Duration(milliseconds: 30), (timer) {
progress++;
_progressNotifier.changeProgress(progress:progress,foreground: Color.lerp(Colors.white, Colors.red, progress/100),background: Color.lerp(Colors.green, Colors.yellow, progress/100));
if(progress>100){
_statusNotifier.changeState('paused');
timer.cancel();
}
});
break;
case 'paused':
_statusNotifier.changeState('loading');
int progress=0;
Timer.periodic(const Duration(milliseconds: 30), (timer) {
_progressNotifier.changeProgress(progress:progress,foreground: Color.lerp(Colors.yellow, Colors.white, progress/100),background: Color.lerp(Colors.redAccent, Colors.blue, progress/100));
progress++;
if(progress>100){
_statusNotifier.changeState('error');
timer.cancel();
}
});
break;
case 'complete':
_statusNotifier.changeState('loading');
Future.delayed(const Duration(milliseconds: 3000),(){
_statusNotifier.changeState('normal');
});
break;
case 'error':
_statusNotifier.changeState('loading');
Future.delayed(const Duration(milliseconds: 3000),(){
_statusNotifier.changeState('complete');
});
break;
}
},
),
],
),
),
),
);
}
///默认
static const ButtonStatus _normal = ButtonStatus(
state: 'normal',
status: AnimatedButtonStatus.button,
text: 'click loading',
textStyle: TextStyle(fontSize: 14.0, color: Colors.white),
buttonColor: Colors.blue,
borderRadius: BorderRadius.all(Radius.circular(30)),
);
///暂停
static const ButtonStatus _paused = ButtonStatus(
width: 200,
state: 'paused',
status: AnimatedButtonStatus.button,
text: 'Paused',
textStyle: TextStyle(fontSize: 14.0, color: Colors.white),
buttonColor: Colors.orangeAccent,
borderRadius: BorderRadius.all(Radius.circular(12)));
///取消
static const ButtonStatus _canceled = ButtonStatus(
state: 'canceled',
status: AnimatedButtonStatus.button,
text: 'Canceled',
textStyle: TextStyle(fontSize: 14.0, color: Colors.white),
buttonColor: Colors.grey,
borderRadius: BorderRadius.all(Radius.circular(12)));
///完成
static const ButtonStatus _complete = ButtonStatus(
width: 80,
height: 40,
borderSide: BorderSide(color: Colors.black,width: 3),
state: 'complete',
status: AnimatedButtonStatus.button,
text: 'Complete',
textStyle: TextStyle(fontSize: 14.0, color: Colors.white),
buttonColor: Colors.greenAccent,
borderRadius: BorderRadius.all(Radius.circular(12)));
///错误
static const ButtonStatus _error = ButtonStatus(
height: 50,
borderSide: BorderSide(color: Colors.blue,width: 3),
state: 'error',
status: AnimatedButtonStatus.button,
text: 'Error',
textStyle: TextStyle(fontSize: 14.0, color: Colors.white),
buttonColor: Colors.redAccent,
borderRadius: BorderRadius.all(Radius.circular(12)));
}