stagexl 0.13.4 copy "stagexl: ^0.13.4" to clipboard
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outdatedDart 1 only

A fast and universal 2D rendering engine for HTML5 and Dart.

example/example.dart

library slot_machine;

import 'dart:async';
import 'dart:math' as math;
import 'dart:html' as html;
import 'package:stagexl/stagexl.dart';

Future main() async {

  // configure StageXL default options

  StageXL.stageOptions.renderEngine = RenderEngine.WebGL;
  StageXL.stageOptions.backgroundColor = Color.Black;
  StageXL.bitmapDataLoadOptions.webp = false;

  // init Stage and RenderLoop

  var canvas = html.querySelector('#stage');
  var stage = new Stage(canvas, width: 800, height: 600);
  var renderLoop = new RenderLoop();
  renderLoop.addStage(stage);

  var bitmapData = new BitmapData(32, 32, Color.Red);
  var maskBitmapData = new BitmapData(64, 64, Color.Transparent);
  var maskShape = new Shape();
  maskShape.graphics.circle(32,32,30);
  maskShape.graphics.fillColor(Color.Blue);
  maskBitmapData.draw(maskShape);

  for(int i = 0 ; i < 60; i++) {
    var sprite = new Sprite();
    sprite.x = (i % 10) * 80;
    sprite.y = (i ~/ 10) * 80;
    sprite.filters = [new AlphaMaskFilter(maskBitmapData)];
    sprite.addTo(stage);

    for(int j = 0; j <= i; j++) {
      var bitmap = new Bitmap(bitmapData);
      bitmap.x = j * 3;
      bitmap.y = j * 3;
      bitmap.addTo(sprite);
    }
  }

  int frame = 0;
  stage.onEnterFrame.listen((e) => print("frame: ${++frame}"));

}
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A fast and universal 2D rendering engine for HTML5 and Dart.

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Dependencies

xml

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