stage_3d 0.1.0-beta.2 copy "stage_3d: ^0.1.0-beta.2" to clipboard
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PlatformAndroid

Flutter 3D plugin with Google Filament rendering and Jolt Physics for GLB models, scene nodes, lighting, animation, and spatial queries.

Changelog #

0.1.0-beta.2 #

  • Fixed Android release APK packaging for the demo app by preserving Flutter's generated Dart AOT libapp.so in native library merges.
  • Reduced Android texture upload memory usage by downscaling large mesh texture assets and avoiding repeated bitmap tiling for texture repeats.
  • Added runtime mesh creation helpers on FilamentViewportController and improved orbit camera fly movement for interactive 3D scenes.
  • Updated the grass card wind material so anchored blades bend from the top.

0.1.0-beta.1 #

  • Fixed package ignore rules so root build output is excluded without excluding required nested native build files.
  • Kept required Jolt Build CMake files in the pub.dev package archive.

0.1.0-alpha.4 #

  • Fixed pub.dev packaging for Android builds by including the required third_party/JoltPhysics/Build CMake files.
  • Clarified Windows backend packaging status and setup notes.

0.1.0-alpha.2 #

  • Initial experimental Stage 3D release.
  • Added reusable Jolt physics worlds, rigid bodies, collider shapes, compound colliders, and ray casting queries.
  • Added Filament rendering prototypes for GLB models, independent instances, per-instance animation playback, lights, procedural meshes, and shader material metadata.
  • Added StageScene, StageObject.node, and component-based physics/rendering synchronization.
  • Added Android demo docs, resource lifetime guidance, and debug collider inspector notes.
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Flutter 3D plugin with Google Filament rendering and Jolt Physics for GLB models, scene nodes, lighting, animation, and spatial queries.

Repository (GitHub)
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Topics

#flutter #three-d #jolt #physics #filament

License

MIT (license)

Dependencies

flutter

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