stage_3d 0.1.0-beta.2
stage_3d: ^0.1.0-beta.2 copied to clipboard
Flutter 3D plugin with Google Filament rendering and Jolt Physics for GLB models, scene nodes, lighting, animation, and spatial queries.
Changelog #
0.1.0-beta.2 #
- Fixed Android release APK packaging for the demo app by preserving Flutter's
generated Dart AOT
libapp.soin native library merges. - Reduced Android texture upload memory usage by downscaling large mesh texture assets and avoiding repeated bitmap tiling for texture repeats.
- Added runtime mesh creation helpers on
FilamentViewportControllerand improved orbit camera fly movement for interactive 3D scenes. - Updated the grass card wind material so anchored blades bend from the top.
0.1.0-beta.1 #
- Fixed package ignore rules so root build output is excluded without excluding required nested native build files.
- Kept required Jolt
BuildCMake files in the pub.dev package archive.
0.1.0-alpha.4 #
- Fixed pub.dev packaging for Android builds by including the required
third_party/JoltPhysics/BuildCMake files. - Clarified Windows backend packaging status and setup notes.
0.1.0-alpha.2 #
- Initial experimental Stage 3D release.
- Added reusable Jolt physics worlds, rigid bodies, collider shapes, compound colliders, and ray casting queries.
- Added Filament rendering prototypes for GLB models, independent instances, per-instance animation playback, lights, procedural meshes, and shader material metadata.
- Added
StageScene,StageObject.node, and component-based physics/rendering synchronization. - Added Android demo docs, resource lifetime guidance, and debug collider inspector notes.