stacked_firebase_auth 2.20.1 stacked_firebase_auth: ^2.20.1 copied to clipboard
A service class that provides Firebase Authentication Functionality on a single api
Firebase Authentication Service #
This package is meant to work with the Stacked framework and provides a FirebaseAuthenticationService
that provides the following logins:
It wraps the functionality for those four auth providers. Examples to come soon. This package has initially been published to improve the BoxtOut tutorial for setting up Firebase Auth.
Dependencies #
This package is relying on the following great packages to support the social providers:
How does it work? #
- Configure your Firebase project to enable authentication
- Configure your Flutter project with Firebase
- Install the package and register the service
- Integrate the desired social authentication provider(s)
- Integrate email/password authentication
- Integrate anonymous authentication
- Logout
- Troubleshooting
Configure a basic Firebase Authentication project #
- Go to the Firebase Console and create a new project
- In the
Build
section, choseAuthentication
, then click onGet started
to enable it. - You are now able to chose which providers you want to enable. For each of them, we have a small guide here-under.
You can find official doc and information on https://firebase.google.com/docs/auth.
Integrate and configure Firebase to your project #
đĄ More info about this process here: https://firebase.google.com/docs/flutter/setup
Step 1: Install the required command line tools (once)
- If you haven't already, install the Firebase CLI.
- Log into Firebase using your Google account by running the following command:
firebase login
. - Install the FlutterFire CLI with the following dart command :
dart pub global activate flutterfire_cli
.
Step 2: Configure your apps to use Firebase (on each project)
- Use the flutterfire CLI to enable Firebase and create the configuration files in your project:
flutterfire configure
. You will be asked to select the project you want to configure and the platforms you want to enable. - In your
lib/main.dart
, you will now be able to addawait Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform);
to initialise the default instance of Firebase.
// Add those imports
import 'package:example/firebase_options.dart';
import 'package:firebase_core/firebase_core.dart';
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
// Add this line
Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform);
await setupLocator();
setupDialogUi();
setupBottomSheetUi();
runApp(const MainApp());
}
Install the package and register the service #
- If you support iOS, update the
ios\Podfile
to includeplatform :ios, '12.0'
- If you support Android, update
android/app/build.gradle
to defineminSdkVersion
to21
defaultConfig {
...
minSdkVersion 21
targetSdkVersion 33
...
}
- Run
flutter pub add stacked_firebase_auth
to add the package to your dependencies - In your
lib\app\app.dart
file, addLazySingleton(classType: FirebaseAuthenticationService),
at the end of thedependencies
list.
@StackedApp(
routes: [ ... ],
dependencies: [
// Other dependencies
LazySingleton(classType: FirebaseAuthenticationService),
],
bottomsheets: [ ... ],
dialogs: [ ... ],
)
class App {}
- Regenerate your app via the Stacked CLI:
stacked generate
- You can now fetch and use the
FirebaseAuthenticationService
fromlocator<FirebaseAuthenticationService>()
.
Integrate the social authentication providers #
Note that according to https://developer.apple.com/sign-in-with-apple/get-started, starting June 30, 2020, apps that use login services must also offer a "Sign in with Apple" option when submitting to the Apple App Store.
This package is heavily relying on google_sign_in. Please follow the configuration process described on their doc the the platforms you want to support.
You will find how-to
- Create an OAuth app on Google Cloud Console
- Activate the Google Sign-in provider on Firebase Console and link to your OAuth app
- Run
flutterfire configure
again to update config files - iOS Add required information to
ios/Runner/Info.plist
- Android Add SHA1 or SHA256 to app configuration
Once done you can use the following method to trigger Google Sign-in flow:
Future<FirebaseAuthenticationResult> signInWithGoogle({String? webLoginHint})
Apple
This package is heavily relying on sign_in_with_apple. Please follow the configuration process described on their doc the the platforms you want to support.
You will find how-to
- Register an App ID on https://developer.apple.com/account/resources/identifiers/list/bundleId
- Activate the Apple Sign-in provider on Firebase Console + configure the callback URL in the Service IDs.
- iOS Activate Sign in with Apple capability through XCode 4 Android Ensure the authentication window will be run via a full external browser (otherwise authentication might fail with storage access error).
To know if Apple Signin is available on the platform and if you need to display the button, you can use
Future<bool> isAppleSignInAvailable()
Then, to trigger the flow, just use
Future<FirebaseAuthenticationResult> signInWithApple({
required String? appleRedirectUri,
required String? appleClientId,
bool askForFullName = true,
})
This package is heavily relying on flutter_facebook_auth. Please follow the configuration process described on their doc the the platforms you want to support.
You will find how-to
- Create and configure the app on Facebook
- Activate the Facebook Sign-in provider on Firebase Console and link to your OAuth app
- iOS Add required information to Podfile,
ios/Runner/Info.plist
, - Android Add required resources and configuration files (in
/android/app/src/main/res/values/strings.xml
and/android/app/src/main/AndroidManifest.xml
)
Once done you can use the following method to trigger Facebook Sign-in flow:
Future<FirebaseAuthenticationResult> signInWithFacebook({String? webLoginHint})
Integrate email/password authentication #
đĄ More info about this authentication here: https://firebase.google.com/docs/auth/flutter/password-auth
- Enable Email/Password in the providers list
- Use available methods to enable the flow
loginWithEmail({required String email, required String password})
createAccountWithEmail({required String email, required String password})
sendResetPasswordLink(String email)
validatePassword(String password)
updatePassword(String password)
updateEmail(String email)
updateDisplayName(String displayName)
updatePhotoURL(String photoUrl)
Integrate anonymous authentication #
đĄ More info about this authentication here: https://firebase.google.com/docs/auth/flutter/anonymous-auth
- Enable Anonymous in the providers list
- Use
loginAnonymously()
to enable the flow
Logout #
- No matter which authentication process the user used, simply use
Future logout()
to logout. - Clean the user data you might have stored (database, settings...) to start fresh.
Troubleshooting #
App is crashing on iOS when using signInWithGoogle
#
Make sure you enabled Google provider on your Firebase App > Authentication.
Then, make sure you followed the iOS integration and included required keys in ios/Runner/Info.plist
.
You need to have the following configuration:
<!-- Google Signin Configuration -->
<key>GIDClientID</key>
<string>[YOUR IOS CLIENT ID]</string>
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>CFBundleURLSchemes</key>
<array>
<!-- TODO Replace this value: -->
<!-- Copied from GoogleService-Info.plist key REVERSED_CLIENT_ID -->
<string>com.googleusercontent.apps.[REVERSED_CLIENT_ID]</string>
</array>
</dict>
</array>
<!-- @END Google Signin Configuration -->
App is crashing on iOS when using signInWithFacebook
#
Make sure you enabled Facebook provider on your Firebase App > Authentication.
Then, make sure you followed the iOS integration and included required keys in ios/Runner/Info.plist
.
You need to have the following configuration:
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>fb{your-app-id}</string>
</array>
</dict>
</array>
<key>FacebookAppID</key>
<string>{your-app-id}</string>
<key>FacebookClientToken</key>
<string>CLIENT-TOKEN</string>
<key>FacebookDisplayName</key>
<string>{your-app-name}</string>
<key>LSApplicationQueriesSchemes</key>
<array>
<string>fbapi</string>
<string>fb-messenger-share-api</string>
</array>
How do I configure CFBundleURLSchemes
in ios/Runner/Info.plist
when using both Facebook and Google? #
You should merge values in Info.plist, instead of adding a duplicate key.
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>fb{your-app-id}</string>
<string>com.googleusercontent.apps.[REVERSED_CLIENT_ID]</string>
</array>
</dict>
</array>
Google Signin is failing on Android #
Make sure you enabled Google provider on your Firebase App > Authentication.
The following message might appear: PlatformException(sign_in_failed, com.google.android.gms.common.api.ApiException: 10:, null, null)
.
To solve that, make sure you added correctly the SHA1 or SHA256 signature of your app in the Android app configuration in Firebase.
More info here: https://developers.google.com/android/guides/client-auth.
â ī¸ Debug and prod build have different SHA signatures.
Future Development #
- â Add functionality to set the logger or use a default one
- â Add the codes thrown from the service into the readme
- â Add option to throw exceptions instead of returning a
FirebaseAuthenticationResult
- â Add example to the package
- â Add a proper readme
- â Add examples into the readme
- â Add mobile authentication option (implementation already exists, it just needs to be moved in here)
- â Add other authentication providers
Breaking Changes #
- 2.20.0: Add
flutter_facebook_auth
dependency and its implementation - 0.2.1: Removed
flutter_facebook_auth
dependency and its implementation since it was causing aMissingPluginException
if the app isn't setup for Facebook Auth
âšī¸ For the full changelog, see CHANGELOG.md.