sqlite3_library_windows 2.1.0 sqlite3_library_windows: ^2.1.0 copied to clipboard
Flutter package to bundle sqlite3 library to your windows apps
/// This example show you how to use the openSQLiteOnWindows function
///
/// It also show you how to create your database file and how to execute simple
/// SQL functions.
///
/// Here the table used have only one column and we use only one row to store
/// a count value. But you can use all SQLite possibilities and build complex
/// tables and queries, the only limitations are on SQLite side.
/// If you have a more relevant example in mind like TodoList app or other feel
/// free to do a pull request :)
import 'dart:io' show File;
import 'package:path_provider/path_provider.dart'
show getApplicationSupportDirectory;
import 'package:flutter/material.dart';
import 'package:sqlite3/sqlite3.dart';
import 'package:sqlite3/open.dart';
import 'package:sqlite3_library_windows/sqlite3_library_windows.dart';
late final Database db;
Future<void> main() async {
// Override the sqlite3 load config when OS is Windows
open.overrideFor(OperatingSystem.windows, openSQLiteOnWindows);
// Folder where the database will be stored
final dbFolder = await getApplicationSupportDirectory();
// If the database file doesn't exist, create it.
File dbFile =
await File(dbFolder.path + "\\sqlite3_library_windows_example\\db")
.create(recursive: true);
// Open the database file
db = sqlite3.open(dbFile.path);
// Create 'count' table if the table doesn't already exist
db.execute('CREATE TABLE IF NOT EXISTS '
'count (count_value INTEGER NOT NULL);');
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() => _counter++);
_updateCounterInDatabase();
}
void _getCounterFromDatabase() {
var values = db.select('SELECT count_value FROM count;');
if (values.isNotEmpty) _counter = values.first['count_value'];
}
void _updateCounterInDatabase() {
db.execute('DELETE FROM count;');
db.execute('INSERT INTO count (count_value) VALUES ($_counter);');
}
@override
void initState() {
super.initState();
_getCounterFromDatabase();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}