spine_flutter_patch 4.1.6 copy "spine_flutter_patch: ^4.1.6" to clipboard
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The official Spine Flutter Runtime to load, display and interact with Spine animations.

4.1.6 #

  • Fixes for WASM/web builds.

4.1.5 #

  • Fixes for WASM/web builds.

4.1.4 #

  • Fixes for WASM/web builds.

4.1.3 #

  • Fixes for Impeller.

4.1.2 #

  • API documentation and minor cosmetics.

4.1.1 #

  • Backport to 4.1 spine-runtimes branch.
  • Blend mode support.
  • Hot-reload support. The underlying SkeletonDrawable will be retained if the asset file names and type provided to the SpineWidget constructor has not changed.

4.2.11 #

  • Update README.md with setup and development instructions.

4.2.10 #

  • Update README.md to point to Junji's Dart-only Spine runtime.

4.2.9 #

  • Fix atlas parsing.

4.2.8 #

  • Change reversed positional argument order in SpineWidget constructors.

4.2.7 #

  • Change package name from esotericsoftware_spine_flutter to spine_flutter.

4.2.6 #

  • Fix analyzer errors, fix code style to adhere to Dart standards.

4.2.5 #

  • Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.

0.0.4 #

  • Clean-up fromAsset() factory methods so the atlas comes before skeleton data file name.
  • Rename Vector2 to Vec2.
  • Make the bundle configurable in SpineWidget.asset().

0.0.3 #

  • Lower macOS deployment target to 10.11.

0.0.2 #

  • Fix package name in build system spine_flutter > esotericsoftware_spine_flutter.

0.0.1 #

Initial test release.

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The official Spine Flutter Runtime to load, display and interact with Spine animations.

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License

unknown (license)

Dependencies

ffi, flutter, http, inject_js, js, meta, path, raw_image_provider, web_ffi_fork

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