span_builder 0.1.0

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Facilitates creation of spans from plain text and provides automated disposal of GestureRecognizers


Facilitates creation of spans from plain text and provides an automated disposal of GestureRecognizers.

Description #

Given some plain text, e.g.: "The quick brown fox" allows you to apply multiple spans at multiple positions. Positions can be specified by a matching word (whereText), e.g. "brown" and/or range from=10, to=15. Spans are subclasses of InlineSpan. If the span you are trying to apply is TextSpan you don't need to pass whereText as it will be inferred from text within the provided span.

Once you are done using SpanBuilder, use build() to return calculated list of spans. Spans can't overlap.

Usage: #

final spans = SpanBuilder("The quick brown fox")
  .apply(TextSpan(text: "brown", style: TextStyle(fontWeight: FontWeight.bold)))
  .apply(TextSpan(text: "🦊"), whereText: "fox")

From there you can use these spans in your RichText, e.g.:

  text: TextSpan(children: spans)

If you plan to make your text "tappable" read on.

Handling GestrueRecognizer (text taps)

If you try passing GestrueRecognizer as a field in TextSpan it will get stripped away - HERE IS WHY.

TL;DR: We don't want to leak GestureRecognizer but TextSpan has no idea about the lifecycle of Widget so you need a stateful widget to keep a reference to the recognizer untill you're done with it. Sounds like a mess, right?

The workaround is to provide a builder for the recognizer like this:

apply(TextSpan(text: "jumps"),
  recognizerBuilder: () => TapGestureRecognizer()..onTap = () {
    // your code here

Then you can use this SpanBuilder together with SpanBuilderWidget which will manage creating and disposing of TapGestrueRecognizer at the right time:

  text: SpanBuilder("fox jumps")
    ..apply(TextSpan(text: "jumps"),
      recognizerBuilder: () => TapGestureRecognizer()..onTap = () {
        // your code here

If you care only about onTap interaction you can use this API shortcut:

apply(TextSpan(text: "jumps"),
  onTap: () {
    // your code here

Testing: #

There are little resources on how to test RichText in general. For this reason there is helper testing library span_builder_test that can help you verify state of your spans in your UI tests.

void main() {
  testWidgets('MyApp test', (WidgetTester tester) async {
    await tester.pumpWidget(MyApp());

    final spanFinder = find.byKey(span_key);

    expect(spanFinder, findsOneWidget);
    final allSpans = tester.findSpans(spanFinder).length;
    expect(allSpans, 8);

    final foxSpans = tester.findSpans(spanFinder, predicate: (span) {
      return span is TextSpan && span.text == "🦊"; 
    expect(foxSpans.length, 1);
pub points

Facilitates creation of spans from plain text and provides automated disposal of GestureRecognizers

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