sound_generator 0.0.3 sound_generator: ^0.0.3 copied to clipboard
This plugin is a procedural sound generator. It provides fluidly sound transitions in frequency changes. You can see real signal shape with one Cycle snapshot properties
import 'dart:ui';
import 'package:flutter/material.dart';
import 'package:sound_generator/sound_generator.dart';
import 'package:sound_generator/waveTypes.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class MyPainter extends CustomPainter {
// <-- CustomPainter class
final List<int> oneCycleData;
MyPainter(this.oneCycleData);
@override
void paint(Canvas canvas, Size size) {
var i = 0;
List<Offset> maxPoints = [];
final t = size.width / (oneCycleData.length - 1);
for (var _i = 0, _len = oneCycleData.length; _i < _len; _i++) {
maxPoints.add(Offset(
t * i,
size.height / 2 -
oneCycleData[_i].toDouble() / 32767.0 * size.height / 2));
i++;
}
final paint = Paint()
..color = Colors.black
..strokeWidth = 1
..strokeCap = StrokeCap.round;
canvas.drawPoints(PointMode.polygon, maxPoints, paint);
}
@override
bool shouldRepaint(MyPainter old) {
if (oneCycleData != old.oneCycleData) {
return true;
}
return false;
}
}
class _MyAppState extends State<MyApp> {
bool isPlaying = false;
double frequency = 20;
double balance = 0;
waveTypes waveType = waveTypes.SINUSOIDAL;
int sampleRate = 96000;
List<int> oneCycleData;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Sound Generator Example'),
),
body: SingleChildScrollView(
physics: AlwaysScrollableScrollPhysics(),
padding: EdgeInsets.symmetric(
horizontal: 20.0,
vertical: 20,
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Text("A Cycle's Snapshot With Real Data"),
SizedBox(height: 2),
Container(
height: 100,
width: double.infinity,
color: Colors.white54,
padding: EdgeInsets.symmetric(
horizontal: 5,
vertical: 0,
),
child: oneCycleData != null
? CustomPaint(
// <-- CustomPaint widget
painter: MyPainter(oneCycleData),
)
: Container()),
SizedBox(height: 2),
Text("A Cycle Data Length is " +
(sampleRate / this.frequency).round().toString() +
" on sample rate " +
sampleRate.toString()),
SizedBox(height: 5),
Divider(
color: Colors.red,
),
SizedBox(height: 5),
CircleAvatar(
radius: 30,
backgroundColor: Colors.lightBlueAccent,
child: IconButton(
icon: Icon(
isPlaying ? Icons.stop : Icons.play_arrow),
onPressed: () {
isPlaying
? SoundGenerator.stop()
: SoundGenerator.play();
})),
SizedBox(height: 5),
Divider(
color: Colors.red,
),
SizedBox(height: 5),
Text("Wave Form"),
Center(
child: DropdownButton<waveTypes>(
value: this.waveType,
onChanged: (waveTypes newValue) {
setState(() {
this.waveType = newValue;
SoundGenerator.setWaveType(this.waveType);
});
},
items:
waveTypes.values.map((waveTypes classType) {
return DropdownMenuItem<waveTypes>(
value: classType,
child: Text(
classType.toString().split('.').last));
}).toList())),
SizedBox(height: 5),
Divider(
color: Colors.red,
),
SizedBox(height: 5),
Text("Frequency"),
Container(
width: double.infinity,
height: 40,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Expanded(
flex: 2,
child: Center(
child: Text(
this.frequency.toStringAsFixed(2) +
" Hz")),
),
Expanded(
flex: 8, // 60%
child: Slider(
min: 20,
max: 10000,
value: this.frequency,
onChanged: (_value) {
setState(() {
this.frequency = _value.toDouble();
SoundGenerator.setFrequency(
this.frequency);
});
}),
)
])),
SizedBox(height: 5),
Text("Balance"),
Container(
width: double.infinity,
height: 40,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Expanded(
flex: 2,
child: Center(
child: Text(
this.balance.toStringAsFixed(2))),
),
Expanded(
flex: 8, // 60%
child: Slider(
min: -1,
max: 1,
value: this.balance,
onChanged: (_value) {
setState(() {
this.balance = _value.toDouble();
SoundGenerator.setBalance(
this.balance);
});
}),
)
]))
]))));
}
@override
void dispose() {
super.dispose();
SoundGenerator.release();
}
@override
void initState() {
super.initState();
isPlaying = false;
SoundGenerator.init(sampleRate);
SoundGenerator.onIsPlayingChanged.listen((value) {
setState(() {
isPlaying = value;
});
});
SoundGenerator.onOneCycleDataHandler.listen((value) {
setState(() {
oneCycleData = value;
});
});
SoundGenerator.setAutoUpdateOneCycleSample(true);
//Force update for one time
SoundGenerator.refreshOneCycleData();
}
}